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首页> 外文期刊>PM & R: the journal of injury, function, and rehabilitation >Virtual socialization in adults with spina bifida.
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Virtual socialization in adults with spina bifida.

机译:成人脊柱裂的虚拟社交。

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摘要

OBJECTIVE: To use spina bifida (SB) as a model of chronic physical disability to study the associations of virtual socialization, friendships, and quality of life (QOL) in adults. DESIGN: Cross-sectional survey. SETTING: Subjects were recruited from residential living facilities, outpatient clinics, and the University of Pittsburgh Medical Center (UPMC) research registry. PATIENTS: Inclusion criteria were age between 18 and 80 years and clinical diagnoses of SB cystica (myelomeningocele) and hydrocephalus. The exclusion criterion was the diagnosis of SB occulta. Sixty-three eligible adults were enrolled, and all completed the study. METHODS: The survey via questionnaire was performed in person or over the telephone. MAIN OUTCOME MEASUREMENTS: Data collected included the World Health Organization's Medical Outcomes Study 26-item Short Form, Economic Self-Sufficiency from the Craig Handicap Assessment and Reporting Technique Short Form, virtual socializing habits, and number of friends. Three linear regression models were performed, each with a unique dependent variable: number of friends, psychological QOL, or social QOL. The following independent variables were included in all models: age, gender, ethnicity, economic self-sufficiency, marital status, education level, lesion level, health status, user group, collection method, and time spent virtually socializing. In addition, each regression model included the dependent variables from the other 2 models in its independent variables. RESULTS: Increased degree of virtual socialization (VS) was associated with a greater number of friends (P = .003, r = .684). Mean (standard deviation) numbers of friends by VS groups were the following: users, n = 4.9 +/- 2.7; semi-users, n = 3.8 +/- 2.7; and nonusers, n = 2.1 +/- 2.3, which represent a 2.3 times greater number of friends between the users and nonusers. The effect of virtual socialization on QOL was also positive, however, not statistically significant. CONCLUSIONS: People with chronic physical disabilities, such as SB, are at high risk for peer rejection and long-term social avoidance. Users of the most immersive forms of virtual socialization, have more real world friends than both semi-users and nonusers. Any form of VS, whether immersive or real time, may improve the opportunity for meaningful social encounters. Prospective intervention studies are needed to elucidate whether a causal positive relationship between virtual socialization and friendships exists. Further research is needed to clarify virtual socialization's impact on QOL; however, the upward trend in all 4 domains of QOL across user groups suggests similar potential benefits.
机译:目的:使用脊柱裂(SB)作为慢性肢体残疾的模型,以研究成人的虚拟社交,友谊和生活质量(QOL)的关联。设计:横断面调查。地点:受试者来自居住生活设施,门诊诊所和匹兹堡大学医学中心(UPMC)研究注册中心。患者:入选标准为年龄在18至80岁之间,并且临床诊断为膀胱囊性囊性囊肿和脑积水。排除标准是SB隐匿性的诊断。六十三名合格的成年人入组,并全部完成了研究。方法:通过问卷调查是亲自进行或通过电话进行的。主要指标:收集的数据包括世界卫生组织的医学成果研究26项简表,Craig残障评估和报告技术简表中的经济自给自足,虚拟社交习惯和朋友数量。进行了三个线性回归模型,每个模型具有唯一的因变量:朋友数量,心理QOL或社交QOL。所有模型均包含以下独立变量:年龄,性别,种族,经济自给自足,婚姻状况,受教育程度,病灶程度,健康状况,用户群体,收集方法和虚拟社交时间。此外,每个回归模型的自变量中都包含其他2个模型的因变量。结果:虚拟社交程度(VS)的提高与更多朋友有关(P = .003,r = .684)。 VS组的平均朋友数(标准差)如下:用户,n = 4.9 +/- 2.7;半用户,n = 3.8 +/- 2.7;非用户,n = 2.1 +/- 2.3,表示用户与非用户之间的朋友数是2.3倍。虚拟社交对生活质量的影响也是积极的,但是,在统计学上不显着。结论:SB等患有慢性肢体残疾的人处于被同伴排斥和长期社交回避的高风险中。最沉浸式虚拟社交形式的用户比半用户和非用户拥有更多的现实世界朋友。任何形式的VS,无论是身临其境的还是实时的,都可以提高有意义的社交机会。需要进行前瞻性干预研究,以阐明虚拟社会化与友谊之间是否存在因果积极关系。需要进一步研究以阐明虚拟社会化对生活质量的影响;但是,跨用户组的QOL的所有4个领域的上升趋势都表明了类似的潜在收益。

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