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Expanded three-channel mid/side coding for three-dimensional multichannel audio systems

机译:用于三维多声道音频系统的扩展的三声道中/侧编码

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Three-dimensional (3D) audio technologies are booming with the success of 3D video technology. The surge in audio channels makes its huge data unacceptable for transmitting bandwidth and storage media, and the signal compression algorithm for 3D audio systems becomes an important task. This paper investigates the conventional mid/side (M/S) coding method and discusses the signal correlation property of three-dimensional multichannel systems. Then based on the channel triple, a three-channel dependent M/S coding (3D-M/S) method is proposed to reduce interchannel redundancy and corresponding transform matrices are presented. Furthermore, a framework is proposed to enable 3D-M/S compress any number of audio channels. Finally, the masking threshold of the perceptual audio core codec is modified, which guarantees the final coding noise to meet the perceptual threshold constraint of the original channel signals. Objective and subjective tests with panning signals indicate an increase in coding efficiency compared to Independent channel coding and a moderate complexity increase compared to a PCA method.
机译:随着3D视频技术的成功,三维(3D)音频技术正在蓬勃发展。音频通道的激增使得其庞大的数据无法传输带宽和存储介质,因此3D音频系统的信号压缩算法成为一项重要任务。本文研究了常规的中/边(M / S)编码方法,并讨论了三维多通道系统的信号相关特性。然后,基于信道三元组,提出了一种三信道相关的M / S编码(3D-M / S)方法,以减少信道间的冗余,并提出了相应的变换矩阵。此外,提出了一种框架以使3D-M / S压缩任意数量的音频通道。最后,对感知音频核心编解码器的掩蔽阈值进行修改,以保证最终的编码噪声满足原始声道信号的感知阈值约束。使用平移信号的客观和主观测试表明,与独立通道编码相比,编码效率有所提高,与PCA方法相比,其复杂度有所提高。

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