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The animals of the arena: how and why could their destruction and death be endured and enjoyed?

机译:舞台上的动物:如何以及为什么要忍受和享受它们的毁灭和死亡?

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摘要

Ludi (games) (spectacula) were important in Roman visual culture. Those involving animals (venationes) developed from moderately sized ritualized killing and hunt into carnage. Their popularity and development in scale and frequency contrasted sharply with the Romans' love of pets, good veterinary medicine, and fascination with animals. I explore factors that contribute to explaining the spectators' endurance and enjoyment of the venationes. Contextual factors were hunting traditions and a political system where power and popularity was gained through donations (euergetism). I suggest that the explanatory psychological factors are: hunter-insensitivity, psychological and neurological processes connected to enjoyment of cruelty (killing, aggression, horror), desensitization, neurological feedback loops, curiosity, envy, competition, mass psychology, diffusion of responsibility (bystander effect), and changed states of mind through identifications and emotional turmoil. Finally, I scrutinize psychologically one exceptional case of divergent mass behaviour at Pompey's games in 55 bc. I deconstruct what has been described as a compassionate attitude by the spectators, and by Cicero, who commented on the incident.
机译:Ludi(游戏)(眼镜)在罗马视觉文化中很重要。那些涉及动物(通气动物)的动物是从中等规模的仪式性屠杀发展为屠杀。它们在规模和频率上的普及和发展与罗马人对宠物的热爱,良好的兽医学以及对动物的迷恋形成了鲜明的对比。我探索了有助于解释观众的忍耐力和享受之乐的因素。上下文因素是狩猎传统和政治制度,其中通过捐赠(权力主义)获得了权力和声望。我建议解释性的心理因素是:猎人不敏感,与享受残酷(杀戮,侵略,恐怖)有关的心理和神经过程,脱敏,神经反馈回路,好奇心,嫉妒,竞争,大众心理,责任分散(旁观者)效果),并通过身份识别和情感动荡改变了心态。最后,我从心理上仔细审查了公元前55年庞培比赛中发生的群众行为不同的一种特殊情况。我解构了观众和对此事件发表评论的西塞罗所说的富有同情心的态度。

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