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A Constrained Coalition Formation Game for Multihop D2D Content Uploading

机译:多跳D2D内容上传的约束联盟形成游戏

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摘要

This paper investigates relay-based schemes in cellular systems, where multihop device-to-device (D2D) communications are exploited for content uploading toward the eNodeB. All user equipments (UEs) are sources of their own content and form a multihop D2D chain, with the head of the chain being in charge of uploading all the generated content to the eNodeB. By pooling the cellular radio resources assigned to the D2D chain and by using high-quality short-range radio links, the proposed cooperative content uploading scheme guarantees lower upload delays than in the traditional cellular mode operation. To model the D2D chain formation in a cell and to best characterize self-interested users concerned about their own payoff, a constrained coalition formation game is defined, where each UE is a player whose cost is identified as the content upload time. The solution of the game determines the stable feasible partition for the UEs in the cell. We demonstrate through simulations that with this solution the content uploading time is reduced by 52% with respect to the traditional cellular mode.
机译:本文研究了蜂窝系统中基于中继的方案,其中利用多跳设备到设备(D2D)通信来向eNodeB上载内容。所有用户设备(UE)都是其自身内容的来源,并形成多跳D2D链,链的头负责将所有生成的内容上载到eNodeB。通过合并分配给D2D链的蜂窝无线资源,并使用高质量的短距离无线链路,与传统的蜂窝模式操作相比,建议的协作内容上载方案可确保较低的上载延迟。为了对小区中的D2D链形成建模并最好地表征关心自己收益的自利用户,定义了一个受约束的联盟形成游戏,其中每个UE都是玩家,其成本被标识为内容上载时间。游戏的解决方案确定了小区中UE的稳定可行分区。我们通过仿真证明,使用该解决方案,与传统的蜂窝模式相比,内容上传时间减少了52%。

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