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The Infinite Arcade

机译:无限街机

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Stephen cakebread dreamed of making games. Really big games. He toiled away on medical software until he landed a gig at Bizarre Creations, the UK developer behind the Project Gotham Racing franchise, a driving simulator for the Xbox. PGR is famous for its meticulously rendered 3-D vehicles and hyperdetailed environments so rich they can barely be squeezed onto a single DVD. But being a cog in the 30-person PGR machine didn't much satisfy Cakebread, now 26. Each title required him to spend hours squashing bugs in the code. "I was getting bored," he says. So, in 2003, with a budget of approximately nothing, he designed and programmed a game of his own. It was the opposite of the photorealistic PGR games; it was more like Asteroids, the arcade classic. Players pilot a two-dimensional spaceship around the screen, blasting the hell out of incoming squares, circles, and diamonds. He called it Geometry Wars.
机译:史蒂芬·布雷德布雷特(Stephen Cakebread)梦想着制作游戏。真是大游戏。他花了很多时间在医疗软件上苦苦挣扎,直到在Bizarre Creations找了一个演出,这是英国Gotham Racing专营权(Xbox的驾驶模拟器)背后的英国开发商。 PGR以其精心渲染的3D车辆和超详细的环境而闻名,如此丰富的环境几乎无法被压缩到一张DVD上。但是,在30岁的PGR机器中担任齿轮时,对现年26岁的Cakebread并不满意。每个标题都要求他花费数小时来压缩代码中的错误。他说:“我很无聊。”因此,在2003年,他的预算几乎为零,他设计并编写了自己的游戏。与逼真的PGR游戏相反。它更像是街机经典游戏《小行星》。玩家在屏幕上驾驶一艘二维宇宙飞船,从进入的正方形,圆形和钻石中炸出地狱。他称之为几何战争。

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