As an alternative to thernmany hands-on andrnonsite formats offered atrnWEFTEC.09, one of thern31 workshops offeredrnparticipants the chancernto play a game.rnThe Oct. 11 workshop "Membrane Bioreactor Life-Cycle Assessment Simulation: Digital Game-Based Learning," took its lead from video game simulators most often associated with flying an airplane, playing the stock market, or waging war. The entire concept itself was an experiment, according to Dan Kinnear from HDR Inc. (Omaha, Neb.), who led the workshop.
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