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Camera space shadow maps for large virtual environments

机译:适用于大型虚拟环境的相机空间阴影贴图

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摘要

This paper presents a new single-pass shadow mapping technique that achieves better quality than the approaches based on perspective warping, such as perspective, light-space, and trapezoidal shadow maps. The proposed technique is appropriate for real-time rendering of large virtual environments that include dynamic objects. By performing operations in camera space, this solution successfully handles the general and the dueling frustum cases and produces high-quality shadows even for extremely large scenes. This paper also presents a fast nonlinear projection technique for shadow map stretching that enables complete utilization of the shadow map by eliminating wastage. The application of stretching results in a significant reduction in unwanted perspective aliasing, commonly found in all shadow mapping techniques. Technique is compared with other shadow mapping techniques, and the benefits of the proposed method are presented. The proposed shadow mapping technique is simple and flexible enough to handle most of the special scenarios. An API for a generic shadow mapping solution is presented. This API simplifies the generation of fast and high-quality shadows.
机译:本文提出了一种新的单遍阴影贴图技术,该技术比基于透视图变形的方法(例如透视图,光空间和梯形阴影贴图)获得更高的质量。所提出的技术适用于包含动态对象的大型虚拟环境的实时渲染。通过在相机空间中执行操作,该解决方案成功地处理了普通的和决斗的平截头壳情况,即使在非常大的场景下也可以产生高质量的阴影。本文还提出了一种用于阴影图拉伸的快速非线性投影技术,该技术可通过消除浪费来完全利用阴影图。拉伸的应用大大减少了所有阴影贴图技术中常见的不必要的透视混叠。将该技术与其他阴影映射技术进行了比较,并提出了该方法的优点。所提出的阴影映射技术非常简单灵活,足以应付大多数特殊情况。提出了用于通用阴影映射解决方案的API。该API简化了快速高质量阴影的生成。

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