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A scalable data-distributed algorithm for volume rendering on parallel virtual machines

机译:在并行虚拟机上进行卷渲染的可扩展数据分布式算法

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摘要

An algorithm is presented for volume rendering in environments of parallel virtual machines. To reduce the communication cost, as well as to guarantee the locality of all subtasks, the volume data is divided into and organized as a series of slices. The task subdivision algorithm produces acceptable load balancing by maintaining and employing a database of performance indices. An asynchronous binary method merges all partial images in O (logn) time. An efficient development platform based on TCP/IP and Socket standards can help parallelize various rendering algorithms on virtual machines. Our algorithm was implemented on this platform using the classical client/server paradigm. The scalabilities lities of both task size and host number were tested experimentally.
机译:提出了一种用于并行虚拟机环境中的体绘制的算法。为了降低通信成本,并确保所有子任务的局部性,将体数据分为一系列切片并进行组织。任务细分算法通过维护和采用性能指标数据库来产生可接受的负载平衡。异步二进制方法在O(登录)时间内合并所有部分图像。一个基于TCP / IP和Socket标准的高效开发平台可以帮助并行化虚拟机上的各种渲染算法。我们的算法是使用经典的客户端/服务器范例在此平台上实现的。任务大小和主机号的可伸缩性均通过实验进行了测试。

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