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The applicability of non-cooperative game theory in transport analysis

机译:非合作博弈理论在运输分析中的适用性

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摘要

Various models that incorporate concepts from Non-Cooperative Game Theory (NCGT) are described in the transport literature. Game Theory provides powerful tools for analysing transport systems, but these tools have some drawbacks that should be recognised. In the current paper we review games that describe transport problems and discuss them within a uniform context. Although the paper does not introduce new tools, it presents insights concerning the relations between transport models and games. We divide existing games into groups and show that some common features characterise multiple games. We distinguish between games that make a conceptual contribution and games that are suitable for application. Compact or symmetric game structures make remarkable observations but often do not support actual decision-making. Less aesthetic formats, most of which are Stackelberg games between authorities and travellers, are stronger as instruments that assist in determining real-life policies; these formulations can be treated by practitioners as mathematical programs with equilibrium constraints and not as games.
机译:运输文献中描述了各种包含非合作博弈(NCGT)概念的模型。博弈论为分析运输系统提供了强大的工具,但这些工具有一些应认识到的缺点。在本文中,我们回顾了描述运输问题的游戏,并在统一的背景下进行了讨论。尽管本文没有介绍新工具,但它提供了有关运输模型和游戏之间关系的见解。我们将现有游戏分为几类,并显示一些共同的功能可以表征多个游戏。我们区分做出概念性贡献的游戏和适合应用的游戏。紧凑或对称的博弈结构具有令人瞩目的观察力,但通常不支持实际的决策。审美形式较少,其中大多数是当局和旅行者之间的斯塔克伯格游戏,它们可以作为有助于确定现实生活政策的手段而变得更强大;从业人员可以将这些公式视为具有均衡约束的数学程序,而不是博弈。

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