首页> 外文期刊>Transportation research >A game theory-based approach for modelling mandatory lane- changing behaviour in a connected environment
【24h】

A game theory-based approach for modelling mandatory lane- changing behaviour in a connected environment

机译:基于博弈论的方法,用于在连接的环境中对强制性换道行为进行建模

获取原文
获取原文并翻译 | 示例
       

摘要

The connected environment provides real-time information about surrounding traffic; such information can be helpful in complex driving manoeuvres, such as lane-changing, that require information about surrounding vehicles. Lane-changing modelling in the connected environment has so far received little attention. This is due to the novelty of connected environment, and the consequent scarcity of data. A behaviourally sound lane-changing model is not even available for the traditional environment; that is, an environment without driving aids. To address this need, this study develops a game theory-based mandatory lane-changing model (AZHW model) for the traditional environment and extends it for the connected environment. The CARRS-Q advanced driving simulator is used to collect high-quality vehicle trajectory data for the connected environment. The developed models (for traditional environment and connected environment) are calibrated using NGSIM and simulator data in a bi-level calibration framework. The performance of the models has been rigorously evaluated using various performance indicators. These include the true positive, false positive, detection rate, false alarm rate, time prediction error, and location prediction error. Results consistently show that the developed game theory-based models can effectively capture mandatory lane-changing decisions with a high degree of accuracy. Furthermore, the performance of the developed AZHW models is compared with representative game theory-based lane-changing models in the literature. The comparative analysis reveals that the AZHW models developed in this study outperform existing models.
机译:互联环境提供有关周围交通的实时信息;这些信息在需要有关周围车辆信息的复杂驾驶操作(例如变道)中会有所帮助。到目前为止,在互联环境中改变车道的建模很少受到关注。这是由于连接环境的新颖性以及随之而来的数据不足。行为合理的换道模型甚至不适用于传统环境。也就是说,没有驾驶辅助工具的环境。为了满足这一需求,本研究针对传统环境开发了基于博弈论的强制性车道变更模型(AZHW模型),并将其扩展至互联环境。 CARRS-Q高级驾驶模拟器用于为连接的环境收集高质量的车辆轨迹数据。在双层校准框架中,使用NGSIM和模拟器数据对开发的模型(针对传统环境和连接环境)进行校准。使用各种性能指标对模型的性能进行了严格的评估。这些包括真阳性,假阳性,检测率,假警报率,时间预测误差和位置预测误差。结果一致表明,已开发的基于博弈论的模型可以高效地捕获强制性的换道决策。此外,已开发的AZHW模型的性能与文献中基于代表性博弈论的车道变换模型进行了比较。比较分析表明,本研究开发的AZHW模型优于现有模型。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号