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When learning meets salience

机译:当学习达到显着水平

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Behavior in one-shot coordination games with common knowledge labels can be described by theories of salience and focal points. Behavior in repeated games, including coordination games, can be explained by theories of learning. This paper considers games in which both theories apply, repeated coordination games with common knowledge labels. The research question asks how players combine the two sources of information—salience and the history of play—when making their choices. We specifically ask whether salience, normally considered as a one-shot strategy, continues to influence players’ actions beyond the first round, even while the player might learn from the history of play. We explore two possible mechanisms for such a continuing effect of salience: via an influence on prior beliefs, and/or via a bias, given beliefs. Regression analysis of individual-level choices shows that salience, normally considered only in the context of one-shot games, does exert a lasting effect, with the precise mechanism depending on the details of the game.
机译:具有显着性标签的一次性协调游戏中的行为可以通过显着性和焦点理论来描述。重复游戏(包括协调游戏)中的行为可以通过学习理论来解释。本文考虑了两种理论都适用的游戏,即具有共同知识标签的重复协调游戏。该研究问题询问玩家在做出选择时如何结合两种信息来源(显着性和比赛历史)。我们特别询问通常被视为一次性策略的显着性是否会继续影响玩家在第一轮之后的行为,即使玩家可能会从游戏历史中学到东西。我们探讨了显着性持续影响的两种可能机制:通过对先前信念的影响和/或通过给定信念的偏见。对个人级别选择的回归分析表明,通常仅在单发游戏中才考虑的显着性会发挥持久作用,其精确机制取决于游戏的细节。

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