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Fair division of indivisible items between two players: design parameters for Contested Pile methods

机译:两个参与者之间不可分割项目的公平划分:有争议的桩方法的设计参数

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Contested Pile methods are two-phase procedures for the fair allocation of indivisible items to two players. In the Generation Phase, items over which the players' preferences differ widely enough are allocated. "Contested" items are placed in the Contested Pile, which is then allocated in the Splitting Phase. Each phase can be carried out using several different techniques; we perform a comprehensive analysis of the resulting design variants using a computational model. The properties of fairness and efficiency, generally achieved in the Generation Phase, must be traded off against robustness to manipulation. We find that the recently developed Undercut procedure for the Splitting Phase outperforms alternative methods in both fairness and efficiency. In general, procedures that keep the Contested Pile relatively small and incorporate the Undercut procedure score well in both fairness and efficiency, but are prone to manipulation.
机译:有争议的堆方法是将不可分割项目公平分配给两个参与者的两阶段过程。在生成阶段,分配玩家的偏好差异很大的项目。 “有争议的”项目放置在有争议的桩中,然后在拆分阶段分配。每个阶段都可以使用几种不同的技术来执行。我们使用计算模型对所得设计变型进行全面分析。通常要在生成阶段中实现的公平性和效率属性必须与操纵的健壮性进行权衡。我们发现,最近开发的分割阶段底切程序在公平性和效率上都优于其他方法。通常,使“有争议的桩”相对较小并包含“底切”过程的过程在公平性和效率上均得分很高,但易于操纵。

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