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Congestion Games with Linearly Independent Paths: Convergence Time and Price of Anarchy

机译:具有线性独立路径的拥塞游戏:收敛时间和无政府状态的价格

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We investigate the effect of linear independence in the strategies of congestion games on the convergence time of best improvement sequences and on the pure Price of Anarchy. In particular, we consider symmetric congestion games on extension-parallel networks, an interesting class of networks with linearly independent paths, and establish two remarkable properties previously known only for parallel-link games. We show that for arbitrary (non-negative and non-decreasing) latency functions, any best improvement sequence reaches a pure Nash equilibrium in at most as many steps as the number of players, and that for latency functions in class D, the pure Price of Anarchy is at most ρ(D), i.e. it is bounded by the Price of Anarchy for non-atomic congestion games. As a by-product of our analysis, we obtain that for symmetric network congestion games with latency functions in class D, the Price of Stability is at most ρ(D).
机译:我们研究了拥挤游戏策略中线性独立性对最佳改进序列的收敛时间和纯无政府状态价格的影响。特别是,我们考虑了扩展并行网络上的对称拥塞游戏,这是一类有趣的具有线性独立路径的网络,并建立了两个以前仅对并行链接游戏才知道的显着特性。我们表明,对于任意(非负和非递减)延迟函数,任何最佳改进序列最多以与参与者人数一样多的步长达到纯Nash平衡,而对于D类延迟函数,则是纯价格。无政府状态的最高值为ρ(D),即,对于非原子拥塞游戏,无政府状态的价格受无政府状态价格的限制。作为我们分析的副产品,我们获得了对于具有D类延迟功能的对称网络拥塞游戏,稳定性的价格最多为ρ(D)。

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