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Strategic Multiway Cut and Multicut Games

机译:战略多方切入和多切游戏

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We consider cut games where players want to cut themselves off from different parts of a network. These games arise when players want to secure themselves from areas of potential infection. For the game-theoretic version of Multiway Cut, we prove that the price of stability is 1, i.e., there exists a Nash equilibrium as good as the centralized optimum. For the game-theoretic version of Multicut, we show that there exists a 2-approximate equilibrium as good as the centralized optimum. We also give poly-time algorithms for finding exact and approximate equilibria in these games.
机译:我们考虑过剪裁游戏,玩家希望与网络的不同部分隔离。当玩家想要保护自己免受潜在感染时,就会出现这些游戏。对于Multiway Cut的博弈论版本,我们证明了稳定性的价格为1,即存在纳什均衡以及集中最优。对于Multicut的博弈论版本,我们表明存在与集中式最优值一样好的2近似均衡。我们还提供了用于在这些游戏中寻找精确和近似平衡的多时算法。

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