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Path-Disruption Games: Bribery and a Probabilistic Model

机译:破坏路径的游戏:贿赂和概率模型

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Path-disruption games, recently introduced by Bachrach and Porat, are coalitional games played on graphs where one or multiple adversaries each seeks to reach a given target vertex from a given source vertex, while a coalition of agents seeks to prevent that from happening by blocking every path from the source to the target for each adversary. These coalitional games model, for instance, security issues in computer networks. Inspired by bribery in voting, we introduce the notion of bribery for path-disruption games. We analyze the question of how hard it is to decide whether the adversaries can bribe some of the agents such that no coalition will form that blocks all paths for them. We show that this problem is NP-complete for a single adversary and complete for , the second level of the polynomial hierarchy, for the case of multiple adversaries. We also expand the model by allowing uncertainty about the targets: In probabilistic path-disruption games, we assign to each vertex the probability that an adversary wants to reach it, and we study the complexity of problems related to common solution concepts (such as the core and the epsilon-core) and other properties of such games.
机译:Bachrach和Porat最近推出的路径破坏游戏是在图表上玩的联盟游戏,其中一个或多个对手各自试图从给定的源顶点到达给定的目标顶点,而代理人联盟则试图通过阻止来阻止这种情况的发生。每个对手从来源到目标的每条路径。这些联盟游戏模型,例如,计算机网络中的安全性问题。受贿赂投票的启发,我们引入了破坏路径游戏的贿赂概念。我们分析了一个问题,即决定对手是否可以贿赂某些特工有多难,以致不会形成任何联盟来阻止他们的所有道路。我们表明,对于单个对手,此问题是NP完全的;对于多个对手,则对于多项式层次结构的第二层是完整的。我们还通过允许目标的不确定性来扩展模型:在概率路径干扰游戏中,我们为每个顶点分配一个敌手想要到达它的概率,并且我们研究与常见解决方案概念有关的问题的复杂性(例如核心和epsilon核心)以及此类游戏的其他属性。

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