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From Obscurances To Ambient Occlusion: A Survey

机译:从模糊到环境遮挡:一项调查

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摘要

This survey deals with obscurances and ambient occlusion. These are relatively cheap techniques that simulate diffuse indirect illumination in a way that looks realistic, though they are not global illumination techniques. The concept of obscurances first appeared in the late 1990s in the context of videogames and a few years later the idea was simplified and used in production rendering of movies under the name of ambient occlusion. In recent years many articles with ideas to improve or accelerate these techniques have appeared, while ambient occlusion has been included in commercial ren-derers and popularized in videogames and the movie industry. This survey reviews the birth and evolution of obscurances and ambient occlusion techniques in recent years.
机译:该调查涉及模糊和环境遮挡。尽管它们不是全局照明技术,但它们是相对便宜的技术,以看起来逼真的方式模拟漫射间接照明。晦涩的概念最早出现在1990年代后期的电子游戏环境中,几年后,这一概念被简化并用于以环境光遮蔽的名义进行电影的渲染。近年来,出现了许多有关改善或加速这些技术的想法的文章,而环境光遮蔽已被包括在商业渲染器中,并在电子游戏和电影业中得到普及。这项调查回顾了模糊和环境遮挡技术的诞生和发展。

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