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Biomechanics-based reaching optimization

机译:基于生物力学的到达优化

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This paper presents a Biomechanics-based Lifelike Reaching Controller (BLRC) to generate lifelike reaching motion. The BLRC employs various reaching strategies borrowed from biomechanics to guarantee the naturalness of reaching motion and expands the reachable space to enrich the flexibility of human behavior. We exploit the arm-reachable workspace to guide the motion sampling, and construct different low-dimensional space for each reaching strategy by PCA to reduce the search space, so as to make BLRC fast deal with huge mocap data set. Moreover, we also use the optimization method in these low-dimensional spaces to further speed up the convergence of motion synthesis with the help of the accurate starting point in data space during the search process. We demonstrate the power of the BLRC with more lifelike and complex reaching motion.
机译:本文提出了一种基于生物力学的逼真控制器(BLRC)来生成逼真的伸手可及的动作。 BLRC采用了从生物力学中借来的各种伸张策略,以保证伸张运动的自然性,并扩大了伸张空间,以丰富人类行为的灵活性。我们利用手臂可到达的工作空间来指导运动采样,并通过PCA为每种到达策略构造不同的低维空间,以减少搜索空间,从而使BLRC快速处理庞大的mocap数据集。此外,我们还在这些低维空间中使用优化方法,以在搜索过程中借助数据空间中准确的起点进一步加快运动合成的收敛速度。我们通过更逼真的复杂的到达运动来展示BLRC的力量。

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