首页> 外文期刊>The Visual Computer >Dynamic lapped texture for fluid simulations
【24h】

Dynamic lapped texture for fluid simulations

机译:用于流体模拟的动态重叠纹理

获取原文
获取原文并翻译 | 示例
           

摘要

We present a new approach for texturing fluids. Particle trackers are scattered on the surface of the fluid, and used to track deformations and topological changes. For every frame of the animation, the trackers are advected and rotated coherently with the flow of the fluid. Receiver polygons are identified on the fluid surface and are used to transfer uv coordinates, while ensuring a controllable amount of texture distortion. The density of the trackers is adjusted when constructing a texture atlas used for rendering. Trackers that remain unused when filling the atlas are safely removed, while texels of the atlas without any corresponding tracker identify areas where new trackers will be added. Together with our patch layering approach, this tracker creation and removal process reduces popping artifacts. Both the input (fluid surface mesh and velocity field) and the output (texture atlas) of our approach make it easy to integrate into a typical production pipeline. We tested our approach on several types of fluid simulation scenarios, including splashes, rotational flows, and viscous fluids. The resulting animations of textured fluids are free from temporal artifacts and popping, and show a limited amount of distortion, blurring, and discontinuity.
机译:我们提出了一种构造流体的新方法。粒子跟踪器散布在流体表面,用于跟踪变形和拓扑变化。对于动画的每一帧,跟踪器都会随着流体的流动而平移并旋转。接收器多边形在流体表面上被识别,并用于传递uv坐标,同时确保可控制的纹理变形量。构造用于渲染的纹理图集时,将调整跟踪器的密度。填充地图集时仍未使用的跟踪器将被安全移除,而没有任何对应跟踪器的地图集的纹素会标识将添加新跟踪器的区域。与我们的补丁分层方法一起,此跟踪器的创建和删除过程可以减少弹出的伪影。我们的方法的输入(流体表面网格和速度场)和输出(纹理图集)都可以轻松集成到典型的生产管道中。我们在几种类型的流体模拟场景中测试了我们的方法,包括飞溅,旋转流和粘性流体。生成的带纹理的流体的动画没有时间伪影和爆裂,并且显示出有限的变形,模糊和不连续性。

著录项

  • 来源
    《The Visual Computer》 |2016年第8期|901-909|共9页
  • 作者单位

    Ecole Technol Super, Multimedia Lab, Montreal, PQ, Canada|Mokko Studio, Res & Dev, Montreal, PQ, Canada;

    Ecole Technol Super, Multimedia Lab, Montreal, PQ, Canada;

    Ecole Technol Super, Multimedia Lab, Montreal, PQ, Canada;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Fluid animation; Texture synthesis;

    机译:流体动画;纹理合成;

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号