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Fast SPH simulation for gaseous fluids

机译:气态流体的快速SPH模拟

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This paper presents a fast smoothed particle hydro-dynamics (SPH) simulation approach for gaseous fluids. Unlike previous SPH gas simulators, which solve the transparent air flow in a fixed simulation domain, the proposed approach directly solves the visible gas without involving the transparent air. By compensating the density and force calculation for the visible gas particles, we completely avoid the need of computational cost on ambient air particles in previous approaches. This allows the computational resources to be exclusively focused on the visible gas, leading to significant performance improvement of SPH gas simulation. The proposed approach is at least ten times faster than the standard SPH gas simulation strategy and is able to reduce the total particle number by 25-400 times in large open scenes. The proposed approach also enables fast SPH simulation of complex scenes involving liquid-gas transition, such as boiling and evaporation. A particle splitting and merging scheme is proposed to handle the degraded resolution in liquid-gas phase transition. Various examples are provided to demonstrate the effectiveness and efficiency of the proposed approach.
机译:本文提出了一种用于气态流体的快速平滑粒子流体动力学(SPH)模拟方法。与以前的SPH气体模拟器不同,该模拟器在固定的模拟域中求解透明空气流,所提出的方法直接求解可见气体,而不涉及透明空气。通过补偿可见气体颗粒的密度和力计算,我们完全避免了先前方法中对环境空气颗粒的计算成本的需要。这允许将计算资源专门用于可见气体,从而显着提高SPH气体模拟的性能。所提出的方法比标准的SPH气体模拟策略至少快十倍,并且能够在大型开放场景中将总粒子数减少25-400倍。所提出的方法还可以对涉及液-气过渡(例如沸腾和蒸发)的复杂场景进行快速SPH模拟。提出了一种粒子分裂与合并的方案来解决液相-气相转变中分辨率下降的问题。提供了各种示例来证明所提出方法的有效性和效率。

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