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Video-based fluid reconstruction and its coupling with SPH simulation

机译:基于视频的流体重建及其与SPH仿真的耦合

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摘要

Conventional methods to create fluid animation primarily resort to physically based simulation via numerical integration, whose performance is dominantly hindered by large amount of numerical calculation and low efficiency. Alternatively, video-based methods could easily reconstruct fluid surfaces from videos, yet they are not able to realize two-way dynamic interaction with their surrounding environment in a physically correct manner. In this paper, we propose a hybrid method that combines video-based fluid surface reconstruction and popular fluid animation models to compute and re-animate fluid surface. First, the fluid surface's height field corresponding to each video frame is estimated by using the shape-from-shading method. After denoising, hole-filling, and smoothing operations, the height field is utilized to calculate the velocity field, where the shallow water model is adopted. Then we treat the height field and velocity field as real data to drive the simulation. Still, only one layer of surface particles is not capable of driving the smoothed particle hydrodynamics (SPH) system. The surface particles (including 3D position and its velocity) are then employed to guide the spatial sampling of the entire volume underneath. Second, the volume particles corresponding to each video frame are imported into the SPH system to couple with other possible types of particles (used to define interacting objects), whose movement is dictated by the direct forcing method, and fluid particles' geometry information is then corrected by both physical models and real video data. The resulting animation approximates the reconstruction surface from the input video, and new physically based coupling behaviors are also appended. We document our system's detailed implementation and showcase visual performance across a wide range of scenes.
机译:创建流体动画的常规方法主要依靠通过数值积分进行基于物理的模拟,而这种方法的性能主要受到大量数值计算和低效率的阻碍。或者,基于视频的方法可以轻松地从视频中重建流体表面,但是它们无法以物理上正确的方式实现与其周围环境的双向动态交互。在本文中,我们提出了一种混合方法,该方法结合了基于视频的流体表面重建和流行的流体动画模型来计算和重新激活流体表面。首先,通过使用“阴影形状”方法来估计与每个视频帧相对应的流体表面的高度场。经过去噪,填孔和平滑处理后,利用高度场来计算速度场,并采用浅水模型。然后,我们将高度场和速度场视为真实数据以驱动仿真。仍然只有一层表面粒子不能驱动平滑粒子流体动力学(SPH)系统。然后使用表面粒子(包括3D位置及其速度)来指导下面整个体积的空间采样。其次,将与每个视频帧相对应的体积粒子导入到SPH系统中,以与其他可能类型的粒子(用于定义相互作用的对象)耦合,这些粒子的移动由直接强制方法决定,然后,流体粒子的几何信息便被确定。通过物理模型和实际视频数据进行校正。生成的动画从输入视频近似重建表面,并且还附加了新的基于物理的耦合行为。我们记录了系统的详细实现,并展示了各种场景下的视觉效果。

著录项

  • 来源
    《The Visual Computer》 |2017年第9期|1211-1224|共14页
  • 作者单位

    East China Normal Univ, Sch Comp Sci & Software Engn, Shanghai, Peoples R China;

    East China Normal Univ, Sch Comp Sci & Software Engn, Shanghai, Peoples R China|East China Normal Univ, MOE Int Joint Lab Trustworthy Software, Shanghai, Peoples R China;

    SUNY Stony Brook, Dept Comp Sci, Stony Brook, NY 11794 USA;

    East China Normal Univ, Sch Comp Sci & Software Engn, Shanghai, Peoples R China;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

    Video-based reconstruction; Height field; Shallow water; SPH; Two-way coupling; Physically based simulation;

    机译:基于视频的重构;高场;浅水;SPH;双向耦合;基于物理的仿真;

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