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3D indirect shape retrieval based on hand interaction

机译:基于手交互的3D间接形状检索

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摘要

In this work, we present a novel 3D indirect shape analysis method which successfully retrieves 3D shapes based on hand-object interaction. To this end, the human hand information is first transferred to the virtual environment by the Leap Motion controller. Position-, angle- and intersection-based novel features of the hand and fingers are used for this part. In the guidance of these features that define the way humans grab objects, a support vector machine (SVM) classifier is trained. Experiments validate that SVM results are useful for retrieval of 3D shapes. We also compare the retrieval performance of our method with an interaction-based indirect method based on the Data Glove controller as well as a direct method based on 3D shape distribution histograms. These comparisons reveal different advantages of our method, which are (i) being lower-cost and more accurate compared to the Data Glove, and (ii) being more discriminative compared to a direct approach. We finally note that our algorithm is rigid-motion invariant and able to explore databases of arbitrarily represented 3D shapes.
机译:在这项工作中,我们提出了一种新颖的3D间接形状分析方法,该方法可以基于手-对象交互成功检索3D形状。为此,Leap Motion控制器首先将人的手部信息传输到虚拟环境。这部分使用了基于位置,角度和交点的手和手指的新颖特征。在定义人类抓取对象的方式的这些功能的指导下,训练了支持向量机(SVM)分类器。实验证明,SVM结果对于检索3D形状很有用。我们还将我们的方法的检索性能与基于Data Glove控制器的基于交互的间接方法以及基于3D形状分布直方图的直接方法进行了比较。这些比较揭示了我们方法的不同优势,即(i)与数据手套相比成本更低,更准确,以及(ii)与直接方法相比更具区分性。最后,我们注意到我们的算法是刚性运动不变的,能够探索任意表示的3D形状的数据库。

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