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Virtual Games Bring Currency to Real Life

机译:虚拟游戏将货币带入现实生活

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摘要

Mobile games playable on smartphones, tablet PCs, and other Internet-connected devices are projected to surpass $11 billion in annual revenue by 2014, up from $8 billion in 2011, according to a report by Juniper Research. Twenty-year-old software guru Brian Wong says that the mobile game space will advance faster than many are predicting. "There are still a few billion people on the planet that have not touched a mobile device or game. Imagine what happens when they come online," Wong said at WorldFuture 2011, the annual conference of the World Future Society. Wong was on hand to discuss his new company, Kiip, which gives players real rewards for their mobile video-game achievements. When players win a level or reach a particularly high score, they can access real-world rewards, everything from coupons for cappuccinos to discounts on clothes and even cruises.
机译:根据Juniper Research的报告,到2014年,可在智能手机,平板电脑和其他与互联网连接的设备上玩的移动游戏的年收入预计将从2011年的80亿美元增长到110亿美元以上。已有20年历史的软件专家Brian Wong说,手机游戏领域的发展速度将比许多人的预期快。 Wong在世界未来协会(World Future Society)年度大会2011 WorldFuture 2011上说:“地球上仍有数十亿人没有接触过移动设备或游戏。想像一下他们上网时会发生什么。” Wong在场上讨论他的新公司Kiip,该公司为移动视频游戏的成就给玩家真正的回报。当玩家赢得级别或达到特别高的分数时,他们可以访问现实世界中的奖励,从卡布奇诺咖啡的优惠券到衣服折扣,甚至是邮轮折扣,应有尽有。

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    《The futurist》 |2011年第6期|p.6-7|共2页
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  • 收录信息 美国《科学引文索引》(SCI);
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  • 正文语种 eng
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