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Ex-post evaluation of illegalizing juvenile online game after midnight: A case of shutdown policy in South Korea

机译:午夜后将青少年网络游戏非法化的事后评估:韩国的关机政策案例

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In November 2011, the Korean government legalized blocking access to online games for youths younger than age 16 late at night; this is called the shutdown policy. Using multiple regressions we examined how the compulsory block affected youths' Internet hours and sleep duration. Data were drawn from the 2011, 2012 Korea Youth Behavior Risk Factor Survey, a cross-sectional online survey of middle and high school students aged 13-18 years. Legalizing a ban of online gaming late at night for youths caused an increase in the predicted probability of being in a high-ranked Internet user group by 1.6 percent points, a decrease in the predicted probability of Internet addiction by 0.7 percent points, and an increase in sleep duration of 1.5 min. All results showed a gender difference in the effect of the policy. Although the net effect of the shutdown policy was statistically significant, the small effect size, the partial effect on female youths, and the side effects related to human basic rights and inappropriate regulation of the game industry made the effectiveness of the policy arguable. (C) 2017 Elsevier Ltd. All rights reserved.
机译:2011年11月,韩国政府将深夜未满16岁的青少年禁止使用网络游戏合法化;这称为关闭策略。我们使用多元回归分析了强制性禁区如何影响青少年的上网时间和睡眠时间。数据取自2011年,2012年韩国青少年行为风险因素调查,这是一项针对13至18岁中高中生的在线横截面调查。使青少年在深夜禁止在线游戏合法化,导致在高级互联网用户群体中的预测概率提高了1.6%,使网络成瘾的预测概率降低了0.7%,并且增加了在1.5分钟的睡眠时间。所有结果都表明,该政策的效果存在性别差异。尽管关闭政策的最终效果在统计上是显着的,但效果小,对女性年轻人的部分影响以及与人权基本权利和游戏产业监管不当相关的副作用使得该政策的有效性值得商gu。 (C)2017 Elsevier Ltd.保留所有权利。

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