【24h】

Capitol Hill

机译:国会山

获取原文
获取原文并翻译 | 示例
获取外文期刊封面目录资料

摘要

Violent videogames are a "bigger safety threat" in the U.S. than guns, according to Republicansnpolled by Public Policy Polling, it said. The question was one of many asked of 800 U.S. voters that includednDemocrats and Republicans, but the Democrats weren’t asked that same question about games andnguns, according to PPP’s website. Of the Republicans asked that question, 67 percent said games andnonly 14 percent said guns, while 19 percent weren’t sure which was the larger threat, PPP said. The votersnwere polled nationally via automated phone interviews Jan. 31-Feb. 3, and the poll had a margin of errornof plus or minus 3.5 percent, it said. The Entertainment Software Association didn’t immediately commentnon the poll. Violent games were again targeted by industry watchdogs and others after the recentnshootings at Sandy Hook Elementary School in Newtown, Conn. But House Minority Leader Nancy Pelosi,nD-Calif., defended games somewhat in an interview on Fox News Sunday. "We don’t need anothernstudy" about the "connection between popular culture and violence," said interviewer Chris Wallace. "Wenknow that these videogames where people have their heads splattered" have some sort of connection tonreal violence, he claimed, asking Pelosi why she didn’t go to her "friends in Hollywood" and challengenthem on violent games and movies. But Pelosi said "the evidence says that in Japan, for example, theynhave the most violent" games, but "the lowest mortality" rate from guns. "I don’t know what the explanationnis for that except they might have good gun laws," she said.
机译:据公共政策民意调查的共和党人称,在美国,暴力视频游戏比枪支是“更大的安全威胁”。 PPP网站显示,这个问题是包括民主党和共和党在内的800名美国选民中的一个,但民主党并没有问及有关游戏和枪支的同一问题。 PPP说,在共和党人提出的这个问题中,有67%的人说比赛,只有14%的人说枪,而19%的人不确定哪个是更大的威胁。 1月31日至2月,通过自动电话采访在全国范围内对选民进行了投票。 3说,民意调查的误差幅度为正负3.5%。娱乐软件协会没有立即对民意调查发表评论。在康涅狄格州纽敦的桑迪胡克小学最近的拍摄之后,暴力游戏再次成为行业监督者和其他目标的目标。但是,众议院少数党领袖南德·佩洛西(Nancy Pelosi)在加利福尼亚州福克斯新闻周日的一次采访中为游戏辩护。采访者克里斯·华莱士(Chris Wallace)说:“我们不需要对“流行文化与暴力之间的联系”进行再研究。他声称:“ Wenknow知道,这些让人头昏眼花的视频游戏”具有某种联系性的真实暴力行为,并询问Pelosi为什么不去看她的“好莱坞的朋友”,并挑战暴力游戏和电影。但是佩洛西说:“有证据表明,例如,在日本,暴力游戏最为激烈,但枪支死亡率却是最低的。”她说:“除了他们可能拥有良好的枪支法律外,我不知道对此有什么解释。”

著录项

  • 来源
    《Telecom A.M.》 |2013年第29期|10-10|共1页
  • 作者

  • 作者单位
  • 收录信息
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号