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Design sketching: a lost skill

机译:设计草图:技能的缺失

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Using the design sketching instruction techniques presented here became the intervention on the SLED research project with fifth grade students. The result of the study indicated some success in advancing students' design sketching abilities (Kelley & Sung, 2016). It is not enough to have students know how to create design sketches but to also know the purpose of sketching in design. One way to implement the ideas presented here could be to create a class presentation using Edison's design sketches located at the Rutgers website and lead a class discussion on which elements of the design sketch communicate most effectiv-ity to us today, even though they are a century old. Next, the author would suggest providing some examples of Rube Goldberg sketches and leading a class discussion on how the cartoonist illustrated his crazy devices in such a way that cartoons communicated functionality. Engineering/technology educators might provide opportunities to play Pictionary or similar games that require students to communicate through sketching. Each of these exercises can help students learn the role of sketching in design and improve these skills. When first implementing the five sketching conversation prompts (see above) in the classroom, it is helpful to copy these prompts on a card for teacher reference as he or she monitors students' sketching work. Teachers can also create a presentation slide to share with the class to use as a form of self-evaluation of their sketches before sharing them with the design team, class, or their teacher. These approaches to teaching sketching may provide students enough practice to be nimble in sketching and improve their ability to brainstorm in groups more effectively. Brainstorming strategies usually seek to generate ideas as quickly as possible to purge all ideas; becoming skilled in sketching may very well help improve brainstorming abilities. In closing, it is important to have students understand that sketching is a design skill used by engineers, inventors, and today's innovators and is one of the most authentic approaches to teach novice designers.
机译:使用此处介绍的设计素描指导技术,成为五年级学生对SLED研究项目的干预。研究结果表明,在提高学生的设计素描能力方面取得了一些成功(Kelley&Sung,2016年)。让学生知道如何创建设计草图,但也知道设计中草图的目的是不够的。实施此处提出的想法的一种方法可能是使用位于Rutgers网站上的Edison的设计草图创建班级演示文稿,并进行班级讨论,讨论设计草图中的哪些元素今天对我们传达了最有效的信息,即使它们是最有效的。百年历史。接下来,作者建议提供一些Rube Goldberg草图的示例,并进行有关漫画家如何以漫画传达功能的方式说明他的疯狂装置的课堂讨论。工程/技术教育者可能会提供机会来玩要求学生通过素描进行交流的“ Pictionary”或类似游戏。这些练习中的每一项都可以帮助学生学习素描在设计中的作用并提高这些技能。最初在教室中实施五个素描对话提示(见上文)时,将这些提示复制到卡上以供老师参考,因为他或她监视学生的素描工作。在与设计团队,班级或老师共享草图之前,教师还可以创建演示幻灯片以与班级共享,用作对其草图进行自我评估的一种形式。这些教学素描的方法可以为学生提供足够的练习,使其能够灵活地进行素描,并更有效地提高他们进行集体讨论的能力。头脑风暴策略通常试图尽快产生想法以清除所有想法。熟练掌握素描可能非常有助于提高集体讨论的能力。最后,让学生了解素描是工程师,发明家和当今的创新者使用的一种设计技能,并且是教新手设计师最真实的方法之一,这一点很重要。

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  • 来源
    《Technology and engineering teacher》 |2017年第8期|8-12|共5页
  • 作者

    Todd R. Kelley;

  • 作者单位

    Department of Technology Leadership and Innovation at Purdue Polytechnic Institute;

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  • 原文格式 PDF
  • 正文语种 eng
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