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Making real money in virtual worlds: MMORPGs and emerging business opportunities, challenges and ethical implications in metaverses

机译:在虚拟世界中赚钱:MMORPG和新兴的商机,挑战以及在Metaverse中的道德影响

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Today, millions of people from around the globe play online role playing games (MMORPG), in which a large number of players interact with one another in a virtual world, either using their existing identities in the physical world, or more often than not, through new virtual identities that might not even be remotely linked to the identities of the players in the physical world. The number of users is growing at an exponential rate and we are probably on the verge of a new development that is going to be as significant as the Internet itself. This positioning paper will discuss the business opportunities and challenges of such a virtual world, that of Second Life, and will examine the resultant corporate social responsibility implications focusing on the ethical and policy-related ones. This will help to identify important research questions that need to be systematically addressed.
机译:如今,全球有数以百万计的人在玩在线角色扮演游戏(MMORPG),其中大量玩家在虚拟世界中彼此互动,或者使用他们在现实世界中的现有身份,或者通常不使用,通过新的虚拟身份,这些虚拟身份甚至可能无法远程链接到物理世界中玩家的身份。用户数量正以指数级的速度增长,我们可能正处于与互联网本身一样重要的新发展的边缘。本定位文件将讨论“第二人生”这样的虚拟世界所带来的商机和挑战,并将重点考察与道德和政策相关的企业社会责任含义。这将有助于确定需要系统解决的重要研究问题。

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