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Virtual reality and human consciousness: The use of immersive environments in delirium therapy

机译:虚拟现实与人类意识:沉浸式环境在ir妄治疗中的使用

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Immersive virtual environments can produce a state of behaviour referred to as ‘presence’, during which the individual responds to the virtual environment as if it were real. Presence can be arranged to scientifically evaluate and affect our consciousness within a controlledvirtual environment. This phenomenon makes the use of virtual environments amenable to existing and in-development forms of therapy for various conditions. Delirium in the intensive care unit (ICU) is one such condition for which virtual reality (VR) technology has not been evaluated to date.We are currently assessing the feasibility and utility of a delirium prevention and treatment system, which implements VR to improve quality of sleep, reduce pain, lower usage of sedatives, and stimulate cognition. The proposed system will consist of 3-axis wearable accelerometers, 6-DOF positiontrackers, a VR system and apps designed to promote sleep quality and mindfulness. Our a priori hypothesis is that our VR therapy system would lower the occurrence of delirium in patients admitted to ICUs.
机译:身临其境的虚拟环境会产生一种称为“在线状态”的行为状态,在此期间,个人会像对待真实环境一样对虚拟环境做出响应。在受控的虚拟环境中,可以安排存在来科学评估和影响我们的意识。这种现象使得虚拟环境的使用适合于各种状况的现有和开发形式的疗法。重症监护病房(ICU)中的妄是迄今为止尚未评估虚拟现实(VR)技术的一种情况。我们目前正在评估a妄预防和治疗系统的可行性和实用性,该系统实施VR可以提高质量睡眠,减轻疼痛,减少镇静剂的使用并刺激认知。拟议的系统将包括3轴可穿戴式加速度计,6-DOF位置跟踪器,VR系统和旨在提高睡眠质量和正念度的应用程序。我们的先验假设是,我们的VR治疗系统将降低入住ICU的患者发生ir妄的可能性。

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