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首页> 外文期刊>Systems, Man and Cybernetics, Part A: Systems and Humans, IEEE Transactions on >A Model for the Integration of Prioritized Knowledge Bases Through Subjective Belief Games
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A Model for the Integration of Prioritized Knowledge Bases Through Subjective Belief Games

机译:通过主观信念博弈整合优先知识库的模型

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摘要

Belief merging is concerned with the integration of several belief bases such that a coherent belief base is developed. Various belief merging models that use a belief negotiation game have been developed. These models often consist of two key functions, namely, negotiation and weakening. A negotiation function finds and selects the weakest belief bases among the available belief bases, while the weakening function removes the least valuable set of information from the selected belief base. This process is iteratively repeated until a consistent belief base is developed. In this paper, we extend the current game-based belief merging models by introducing the Subjective belief game model. The Subjective belief game model operates over a Subjective belief profile, which consists of belief bases with Subjectively annotated formulas. The Subjective information attached to each formula enables the proposed model to prioritize the formulas in the merging process. One of the advantages of the proposed game is that it provides room for enhancing the content of the weak belief bases, instead of enforcing their further weakening. Trustworthiness of the information sources is also considered. We provide several instantiations of the model. The Subjective belief game model can be useful for formalizing a negotiation process between the human participants of a design process in cases where discrepancies and conflicts arise. We apply this belief game model to an example case study of collaboratively designing some parts of unified modeling language (UML) class diagram for vehicle design.
机译:信仰合并与几个信仰基础的整合有关,以便建立一个连贯的信仰基础。已经开发出使用信念协商游戏的各种信念合并模型。这些模型通常包含两个关键功能,即协商和削弱。协商功能在可用的信任库中找到并选择最弱的信任库,而减弱功能则从所选的信任库中删除最有价值的信息集。反复重复此过程,直到建立一致的信念基础。在本文中,我们通过介绍主观信念博弈模型来扩展当前基于游戏的信念合并模型。主观信念博弈模型在主观信念配置文件上运行,该配置文件由具有主观注释公式的信念基础组成。每个公式附带的主观信息使所提议的模型能够在合并过程中对公式进行优先排序。所提出的游戏的优点之一是,它为增强弱信念基础的内容提供了空间,而不是强制其进一步弱化。还考虑了信息源的可信度。我们提供了该模型的几个实例。在出现差异和冲突的情况下,主观信念博弈模型对于形式化设计过程的人类参与者之间的协商过程很有用。我们将此信念博弈模型应用于为车辆设计协作设计统一建模语言(UML)类图的某些部分的示例案例研究。

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