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Knowing and Supposing in Games of Perfect Information

机译:完美信息游戏中的知识与假设

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The paper provides a framework for representing belief-contravening hypotheses in games of perfect information. The resulting t-extended information structures are used to encode the notion that a player has the disposition to behave rationally at a node. We show that there are models where the condition of all players possessing this disposition at all nodes (under their control) is both a necessary and a sufficient for them to play the backward induction solution in centipede games. To obtain this result, we do not need to assume that rationality is commonly known (as is done in [Aumann (1995)]) or commonly hypothesized by the players (as done in [Samet (1996)]). The proposed model is compared with the account of hypothetical knowledge presented by Samet in [Samet (1996)] and with other possible strategies for extending information structures with conditional propositions.
机译:本文提供了一个框架,用于表示完美信息游戏中违反信仰的假设。所得的t扩展信息结构用于编码玩家具有在节点上合理表现的倾向的概念。我们证明了存在一些模型,其中所有玩家(在他们的控制下)在所有节点上都具有这种配置的条件对于他们在play游戏中玩向后归纳解既是必要的又是充分的。为了获得这个结果,我们不必假设理性是众所周知的(如在[Aumann(1995)]中所做的那样)或通常由参与者所假设的(如在[Samet(1996)]中所做的那样)。将该模型与Samet在[Samet(1996)]中提出的假设知识进行比较,并与使用条件命题扩展信息结构的其他可能策略进行了比较。

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