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The evolution of characters business models in Japan: Duffy, Hello Kitty, and Kumamon

机译:日本角色商业模式的演变:达菲(Duffy),凯蒂猫(Hello Kitty)和熊本(Kumamon)

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摘要

The Japanese Government has promoted the "Cool Japan Initiative" to increase the economic value of elements of Japanese culture such as animation, music, art, craft and food. The aim is to stimulate their demand in emerging economies, which will lead to Japan's economic growth. The success of this initiative depends on how to leverage intellectual property. However, Japan's business in this field has fallen behind that of South Korea and other countries (Honda, 2014). The government sees promise in the characters business because the market size is relatively large. However, the market has been stagnant for more than a decade in Japan (Yano Research Institute, 2014). The main customer targets are young children; therefore, licensed products are limited to toys, snacks and foods and accessories. Moreover, most companies do not succeed in developing overseas markets. Expanding customer, industry and country segments is needed to revitalize this business.
机译:日本政府推动了“酷日本倡议”,以增加动画,音乐,艺术,手工艺和食品等日本文化元素的经济价值。目的是刺激它们对新兴经济体的需求,这将导致日本的经济增长。该计划的成功取决于如何利用知识产权。但是,日本在该领域的业务落后于韩国和其他国家(本田,2014年)。由于市场规模相对较大,政府在字符业务中看到了希望。但是,日本市场十多年来一直停滞不前(矢野综合研究所,2014)。主要的客户对象是幼儿;因此,许可产品仅限于玩具,零食以及食品和配件。而且,大多数公司在开拓海外市场方面没有成功。需要扩大客户,行业和国家/地区细分,以振兴该业务。

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