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Big Data and Digital Aesthetic, Arts, and Cultural Education: Hot Spots of Current Quantitative Research

机译:大数据和数字审美,艺术和文化教育:当前定量研究的热点

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摘要

Systematic reviews are the method of choice to synthesize research evidence. To identify main topics (so-called hot spots) relevant to large corpora of original publications in need of a synthesis, one must address the “three Vs” of big data (volume, velocity, and variety), especially in loosely defined or fragmented disciplines. For this purpose, text mining and predictive modeling are very helpful. Thus, we applied these methods to a compilation of documents related to digitalization in aesthetic, arts, and cultural education, as a prototypical, loosely defined, fragmented discipline, and particularly to quantitative research within it (QRD-ACE). By broadly querying the abstract and citation database Scopus with terms indicative of QRD-ACE, we identified a corpus of N = 55,553 publications for the years 2013–2017. As the result of an iterative approach of text mining, priority screening, and predictive modeling, we identified n = 8,304 potentially relevant publications of which n = 1,666 were included after priority screening. Analysis of the subject distribution of the included publications revealed video games as a first hot spot of QRD-ACE. Topic modeling resulted in aesthetics and cultural activities on social media as a second hot spot, related to 4 of k = 8 identified topics. This way, we were able to identify current hot spots of QRD-ACE by screening less than 15% of the corpus. We discuss implications for harnessing text mining, predictive modeling, and priority screening in future research syntheses and avenues for future original research on QRD-ACE.
机译:系统评价是合成研究证据的选择方法。要识别与需要合成的原始出版物的大型公司相关的主要主题(所谓的热点),必须解决大数据(体积,速度和品种)的“三维VS”,尤其是松散定义或分散学科。为此目的,文本挖掘和预测建模非常有用。因此,我们将这些方法应用于汇编与审美,艺术和文化教育中的数字化相关的文件,作为原型,松散定义,分散的纪律,特别是在其内的定量研究(QRD-ACE)。通过QRD-ACE指示的术语广泛地查询摘要和引用数据库SCOPUS,我们确定了2013-2017年的N = 55,553个出版物的语料库。由于文本挖掘,优先级筛选和预测建模的迭代方法,我们确定了N = 8,304个潜在相关的出版物,其中在优先筛选后包括n = 1,666个。附带出版物的主题分布分析显示视频游戏作为QRD-ACE的第一个热点。主题建模导致社交媒体的美学和文化活动作为第二个热点,与K = 8个识别的主题相关。这样,我们能够通过筛选少于15%的语料库来识别QRD-ACE的当前热点。我们讨论在未来的研究合成和途径中利用文本挖掘,预测建模和优先筛选的影响,以获得对QRD-ACE的未来原始研究。

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