首页> 外文期刊>SMPTE Motion Imaging Journal >Wave Field Synthesis and Object-Based Mixing for Motion Picture Sound
【24h】

Wave Field Synthesis and Object-Based Mixing for Motion Picture Sound

机译:电影声音的波场合成和基于对象的混合

获取原文
获取原文并翻译 | 示例
获取外文期刊封面目录资料

摘要

Digital Cinema and 3D pictures are the latest innovations for cinemas. Audio reproduction on the other hand, is nearly the same as it was in the late 1980s, when discrete multichannel audio was introduced. Even uncompressed storage and distribution, as well as the addition of a jew more channels, did not change things significantly. Wave Field Synthesis (WFS) can change the situation because it offers spatial audio as a complement to 3D pictures. Using WFS, it is possible to focus sound sources inside the audience area. The sweet spot limitation of traditional multichannel audio no longer applies. On the production side, a complete new tool set is available for sound designers and mixers, based on object-based audio post-production. Although the basic principles of Wave Field Synthesis have been well-known for a long time, recent developments have made it possible to bring this technology into today's theaters. This article describes the current state of WFS in motion picture sound, as well as its unique properties and the benefit of object-based reproduction in the audio post-production process.
机译:数字电影院和3D图片是电影院的最新创新。另一方面,音频再现与1980年代后期引入离散多通道音频时几乎相同。甚至未压缩的存储和分发,以及增加了更多的通道,都没有显着改变。波场合成(WFS)可以改变这种情况,因为它提供了空间音频作为3D图片的补充。使用WFS,可以将声音源集中在观众区域内。传统多声道音频的最佳听音位置限制不再适用。在制作方面,基于对象的音频后期制作,可以为声音设计师和混音师提供一个全新的工具集。尽管波场合成的基本原理已经众所周知很长时间了,但是最近的发展使将这种技术带入当今的剧院成为可能。本文介绍了电影声音中WFS的当前状态,及其独特的属性以及在音频后期制作过程中基于对象的再现的好处。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号