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Tilt thresholds for acceleration rendering in driving simulation

机译:驾驶模拟中加速渲染的倾斜阈值

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摘要

The tilt coordination technique is used in driving simulation for reproducing a sustained linear horizontal acceleration by tilting the simulator cabin. If combined with the translation motion of the simulator, this technique increases the acceleration rendering capabilities of the whole system. To perform this technique correctly, the rotational motion must be slow to remain under the perception threshold and thus be unnoticed by the driver. However, the acceleration to render changes quickly. Between the slow rotational motion limited by the tilt threshold and the fast change of acceleration to render, the design of the coupling between motions of rotation and translation plays a critical role in the realism of a driving simulator. This study focuses on the acceptance by drivers of different configurations for tilt restitution in terms of maximum tilt angle, tilt rate, and tilt acceleration. Two experiments were conducted, focusing respectively on roll tilt for a 0.2 Hz slaloming task and on pitch tilt for an acceleration/deceleration task. The results show what thresholds have to be followed in terms of amplitude, rate, and acceleration. These results are far superior to the standard human perception thresholds found in the literature.
机译:倾斜协调技术用于驾驶模拟中,通过使模拟器驾驶室倾斜来再现持续的线性水平加速度。如果与模拟器的平移运动结合使用,则此技术将提高整个系统的加速度渲染功能。为了正确执行此技术,旋转运动必须缓慢以保持在感知阈值以下,因此驾驶员不会注意到。但是,渲染的加速度会快速变化。在受倾斜阈值限制的慢速旋转运动与要渲染的加速度的快速变化之间,旋转和平移运动之间的耦合设计在驾驶模拟器的现实中起着至关重要的作用。这项研究着眼于驾驶员对最大倾斜角度,倾斜速率和倾斜加速度的倾斜恢复的不同配置的接受。进行了两个实验,分别针对0.2 Hz激流回旋任务的侧倾倾斜和针对加速/减速任务的俯仰倾斜。结果表明在幅度,速率和加速度方面必须遵循哪些阈值。这些结果远远优于文献中发现的标准人类感知阈值。

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