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Adapting the DIPLOMACY Board Game Concept for 21st Century International Relations Teaching

机译:适应DIPLOMACY棋盘游戏概念进行21世纪国际关系教学

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Background. This article reports on pedagogical experiences of designing and teaching an active learning international relations (IR) course utilizing the classical board game DIPLOMACY, with added game elements and modified game rules to make the game better suited for educational purposes. Aim. Game adaptations include team play , a dedicated peace mediator team , altered win rules and a post-game debriefing discussion on different cultures of anarchy . These elements were designed to overcome a shortcoming that the game approximates a worldview akin to offensive realism, which is not practical in contemporary international relations, and also normatively objectionable to many IR scholars. Method. Teacher experiences designing and modifying the course, coupled with student feedback on the course concept from three consecutive years. Results. Student feedback has been exceedingly positive, with a 4.61 average grade (n = 210 grades) on a five-point Likert-type scale, where 1 signifies poor and 5 excellent . Conclusions. Through game modifications, students turned a game infamous for its backstabbing and breaking of promises into a game that resolves in a mediated and negotiated outcome. The findings suggest that DIPLOMACY can be useful beyond teaching the realist worldview, and adapted to create a more accurate microworld approximation of international relations.
机译:背景。本文介绍了利用经典棋盘游戏DIPLOMACY设计和教授主动学习国际关系(IR)课程的教学经验,并增加了游戏元素和修改后的游戏规则,以使该游戏更适合于教育目的。目标。游戏改编包括团队合作,一支专门的和平调解员团队,更改的获胜规则以及赛后关于无政府状态文化的汇报讨论。设计这些元素是为了克服游戏近似于进攻性现实世界观的缺点,这种缺点在当代国际关系中不切实际,并且在规范上也受到许多IR学者的反对。方法。教师在设计和修改课程方面的经验,以及来自学生连续三年对课程概念的反馈。结果。学生的反馈非常积极,五分李克特式量表的平均分数为4.61(n = 210分数),其中1表示差,5表示优。结论。通过修改游戏,学生们将游戏因其后背刺伤和违反诺言而声名狼藉,成为一种以调解和协商结果为基础的游戏。研究结果表明,文凭课程不仅可以教授现实主义的世界观,而且可以用来创建更加精确的国际关系的微观世界。

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