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Teaching Objects Early and Design Patterns in Java Using Case Studies

机译:使用案例研究在Java中早期教学对象和设计模式

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In order to teach object-oriented design and programming in introductory computer science it is imperative to teach objects from the very beginning of the course. The use of interacting objects is motivated by examples with an inherent complexity. We suggest that a case study approach to teaching object-oriented programming can provide a context with simplicity within complexity, so that simple versions of the case study program or simple pieces of a more complex program can be used to teach concepts at an introductory level. A case study provides a setting where a progression of successively more sophisticated programs can be developed to introduce standard topics of the introductory course within an increasingly familiar context. At the same time, the design of these programs can illustrate some of the fundamental principles of object-oriented design as embodied in basic design patterns.
机译:为了在入门的计算机科学中教授面向对象的设计和编程,从课程的一开始就必须教对象。交互对象的使用受具有固有复杂性的示例的激励。我们建议,案例研究方法用于教学面向对象的程序设计可以在复杂性内提供简单的环境,以便可以在入门级使用案例研究程序的简单版本或复杂程序的简单片段。案例研究提供了一个环境,在此环境中,可以开发出逐步完善的程序,以在日益熟悉的环境中介绍入门课程的标准主题。同时,这些程序的设计可以说明基本设计模式中体现的一些面向对象设计的基本原理。

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