首页> 外文期刊>SIAM Journal on Discrete Mathematics >MOTORS AND IMPOSSIBLE FIRING PATTERNS IN THE PARALLEL CHIP-FIRING GAME
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MOTORS AND IMPOSSIBLE FIRING PATTERNS IN THE PARALLEL CHIP-FIRING GAME

机译:平行排屑游戏中的电机和不可能的排屑

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The parallel chip-firing game is an automaton on graphs in which vertices "fire" chips to their neighbors. This simple model contains much emergent complexity and has many connections to different areas of mathematics. In this work, we study firing sequences, which describe each vertex's interaction with its neighbors in this game. First, we introduce the concepts of motors and motorized games. Motors both generalize the game and allow us to isolate local behavior of the (ordinary) game. We study the effects of motors connected to a tree and show that motorized games can be transformed into ordinary games if the motor's firing sequence occurs in some ordinary game. Then, we completely characterize the periodic firing sequences that can occur in an ordinary game, which have a surprisingly simple combinatorial description.
机译:并行筹码射击游戏是图上的自动机,其中顶点将筹码“发射”到它们的邻居。这个简单的模型包含许多新兴的复杂性,并且与数学的不同领域有很多联系。在这项工作中,我们研究了触发序列,该序列描述了该游戏中每个顶点与其邻居的交互。首先,我们介绍电机和电动游戏的概念。马达既可以使游戏泛化,又可以使我们隔离(普通)游戏的局部行为。我们研究了与树相连的电机的效果,并表明,如果电机的点火顺序发生在某些普通游戏中,则电动游戏可以转变为普通游戏。然后,我们完全刻画了普通游戏中可能发生的周期性触发序列,这些序列具有令人惊讶的简单组合说明。

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