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Computational Physics in Film

机译:电影中的计算物理

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摘要

Computer simulation of solid and fluid dynamics underlies many visual effects seen in films produced during the past decade. This approach not only is less expensive than filming live action but also can avoid putting actors and crews in dangerous settings and can allow visualization of tile impossible. Compared with more traditional animation methods that rely chiefly on artists' efforts, numerical solutions to the equations of physics allow computers to calculate realistic motion, such of that of smoke., fire, explosions, water, rubble, clothing, hair, muscles, and skin. Algorithmic advances now afford artists a higher-level, more efficient role in guiding the physics as they produce animation. We provide an overview here of current challenges in physics-based animation.
机译:过去十年中,在电影中看到的许多视觉效果都是对固体和流体动力学进行计算机模拟的基础。这种方法不仅比拍摄实景电影便宜,而且可以避免将演员和剧组置于危险的环境中,并且可以使瓷砖可视化。与主要依靠艺术家的努力的传统动画方法相比,物理方程的数值解使计算机能够计算逼真的运动,例如烟,火,爆炸,水,瓦砾,衣服,头发,肌肉和皮肤。现在,算法上的进步为艺术家在制作动画时指导物理学提供了更高层次,更有效的角色。我们在此概述基于物理的动画当前面临的挑战。

著录项

  • 来源
    《Science》 |2010年第6012期|p.1756-1757|共2页
  • 作者单位

    Department of Computer Science, University of British Columbia, 201-2366 Main Mall, Vancouver, BC V6T 1Z4, Canada,Exotic Matter AB, Svardvagen 7,182 33 Danderyd, Sweden,Weta Digital Ltd., 9-11 Manuka Street, Miramar, Wellington, 6022 New Zealand;

    Department of Computer Science, University of British Columbia, 201-2366 Main Mall, Vancouver, BC V6T 1Z4, Canada;

  • 收录信息 美国《科学引文索引》(SCI);美国《工程索引》(EI);美国《生物学医学文摘》(MEDLINE);美国《化学文摘》(CA);
  • 原文格式 PDF
  • 正文语种 eng
  • 中图分类
  • 关键词

  • 入库时间 2022-08-18 02:54:48

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