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Consecrating video games as cultural artifacts: Intellectual legitimation as a source of industry renewal

机译:将视频游戏视为文化产物:智力合法化是产业更新的源泉

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摘要

The video games industry, one of the fastest growing creative industries and now engaging larger proportions of populations as smartphones and tablets achieve wider use, seeks to enhance its institutional legitimacy in order to further exploit the new economic possibilities provided by, for example, portable digital media and their market penetration. This strategy is based on a form of consecration, a portrayal of video games as cultural artifacts, i.e., objects carrying a wider cultural and aesthetic significance than merely being a form of entertainment. In order to consecrate the video game, the industry relies on video game reviewers and journalists. This strategy, rooted in market opportunity recognition, challenges some of the conventional wisdom of the industry, the gamer community, and the inherited mainstream media view. As a consequence, institutional legitimacy is not easily acquired or earned since historical conditions and path-dependencies also matter in high pace industries such as the video game industry.
机译:视频游戏产业是发展最快的创意产业之一,随着智能手机和平板电脑的广泛使用,如今正吸引着更大比例的人口,它试图增强其机构合法性,以便进一步利用便携式数字货币提供的新的经济可能性。媒体及其市场渗透率。该策略基于奉献的形式,将视频游戏描绘为文化文物,即,具有比仅仅是娱乐形式更广泛的文化和美学意义的物品。为了保护视频游戏,该行业依靠视频游戏评论者和记者。这种基于市场机会识别的策略对行业,游戏玩家社区和继承的主流媒体观点提出了一些挑战。结果,由于历史条件和路径依赖性在诸如视频游戏行业之类的高速行业中也很重要,因此不容易获得或获得机构的合法性。

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