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Development of adaptive human–computer interaction games to evaluate attention

机译:开发自适应人机互动游戏以评估注意力

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In this paper, several physical activity-based human-computer interaction (HCI) games which are developed and implemented for the improvement of attention, emotion, and sensory-motor coordination will be presented. The interface and the difficulty levels of these games are specially designed for the use of people with different age groups and disabilities. The games involve physical activities for the fulfillment of some basic HCI tasks which require hand and arm motion for control, such as fruit picking and air hockey, with adaptive difficulty levels based on varying parameters of the games and human performance. In the fruit picking game, several fruit images are moving from top to the bottom of the screen. Objective is to collect apples while avoiding the pears. The player's hand will control the basket that collects the fruits. In the air hockey game, the player will try to score goals against computer-controlled opponent. The player's hand will control the paddle to hit the puck to score or to defend his/her goal area. The player's hand is recognized by Kinect RGB-D sensors in both games. Aim of the adaptive difficulty-based system is keeping the players engaged in the games. The games are tested with a group of deaf children (3.5-5 years) as a part of an ongoing project,(1) to decrease the stress of the children and increase their positive emotions, attention, and sensory-motor coordination before the audiology tests. The game performances and the evaluation of the therapists show that the games have a positive impact on the children. The games are also tested with a group of adults as a control group, where a mobile EEG device is employed to detect the attention levels. For this purpose, the adults also attended a third game featuring a maze and controlled with Myo sensors.
机译:在本文中,将介绍一些基于物理活动的人机交互(HCI)游戏,用于提高注意力,情感和感官运动协调。这些游戏的界面和难度级别专为使用具有不同年龄组和残疾的人而设计。这些游戏涉及实现一些需要手臂动作的一些基本的HCI任务,例如水果拣选和空气曲棍球,基于游戏和人类性能的不同参数,自适应难度水平。在水果拣选游戏中,几个果实图像从屏幕的顶部移动。目的是在避免梨的同时收集苹果。玩家的手将控制收集水果的篮子。在空中曲棍球比赛中,玩家将试图对计算机控制的对手进行目标。玩家的手将控制桨击中冰球以获得或捍卫他/她的目标区域。播放器的手由两种游戏中的Kinect RGB-D传感器识别。基于自适应难度的系统的目的是让玩家从事游戏。通过一组聋儿(3.5-5岁)作为正在进行的项目的一部分进行测试,(1)减少儿童的压力,增加听力学前的积极情绪,关注和感官 - 电动机协调测试。游戏表演和对治疗师的评估表明,游戏对儿童产生了积极的影响。游戏也与一组成人作为对照组进行测试,其中使用移动脑电图设备来检测注意力水平。为此目的,成年人还参加了一个具有迷宫的第三游戏,并使用Myo传感器控制。

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