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Interdependent Network Recovery Games

机译:相互依赖的网络恢复游戏

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摘要

Recovery of interdependent infrastructure networks in the presence of catastrophic failure is crucial to the economy and welfare of society. Recently, centralized methods have been developed to address optimal resource allocation in postdisaster recovery scenarios of interdependent infrastructure systems that minimize total cost. In real-world systems, however, multiple independent, possibly noncooperative, utility network controllers are responsible for making recovery decisions, resulting in suboptimal decentralized processes. With the goal of minimizing recovery cost, a best-case decentralized model allows controllers to develop a full recovery plan and negotiate until all parties are satisfied (an equilibrium is reached). Such a model is computationally intensive for planning and negotiating, and time is a crucial resource in postdisaster recovery scenarios. Furthermore, in this work, we prove this best-case decentralized negotiation process could continue indefinitely under certain conditions. Accounting for network controllers' urgency in repairing their system, we propose an ad hoc sequential game-theoretic model of interdependent infrastructure network recovery represented as a discrete time noncooperative game between network controllers that is guaranteed to converge to an equilibrium. We further reduce the computation time needed to find a solution by applying a best-response heuristic and prove bounds on epsilon-Nash equilibrium, where epsilon depends on problem inputs. We compare best-case and ad hoc models on an empirical interdependent infrastructure network in the presence of simulated earthquakes to demonstrate the extent of the tradeoff between optimality and computational efficiency. Our method provides a foundation for modeling sociotechnical systems in a way that mirrors restoration processes in practice.
机译:在发生灾难性故障时恢复相互依存的基础设施网络对于经济和社会福利至关重要。近来,已经开发出集中方法来解决相互依赖的基础架构系统在灾难后恢复场景中的最佳资源分配,从而将总成本降至最低。但是,在现实世界的系统中,多个独立的,可能是不合作的公用事业网络控制器负责制定恢复决策,从而导致分散处理过程不够理想。为了最大程度地降低回收成本,最佳案例的分散模型允许控制器制定完整的回收计划并进行协商,直到各方都满意(达到平衡)为止。这样的模型在计划和协商方面需要大量计算,并且时间是灾难后恢复方案中的关键资源。此外,在这项工作中,我们证明了这种最佳情况下的分散式谈判过程可以在某些条件下无限期地继续下去。考虑到网络控制器修复系统的紧迫性,我们提出了相互依存的基础设施网络恢复的临时顺序博弈理论模型,该模型表示为网络控制器之间的离散时间非合作博弈,可以保证收敛到均衡。通过应用最佳响应启发式算法,我们进一步减少了寻找解决方案所需的计算时间,并证明了epsilon-Nash平衡的界线,其中epsilon取决于问题的输入。在存在模拟地震的情况下,我们在经验相互依赖的基础设施网络上比较最佳情况模型和临时模型,以证明最优性和计算效率之间的权衡程度。我们的方法为反映社会技术系统的模型提供了基础,该模型可以反映实践中的恢复过程。

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