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A versatile stereo implementation on commodity graphics hardware

机译:在商品图形硬件上的通用立体声实现

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This paper presents a detailed description of a real-time correlation-based stereo algorithm running completely on the graphics processing unit (GPU). This is important since it allows to free up the main processor for other tasks including high-level interpretation of the stereo results. We first introduce a two-view stereo algorithm that includes some advanced features such as adaptive windows and cross-checking. Then we extend it using a plane-sweep approach to allow multiple frames without rectification. By taking advantage of advanced features of recent GPUs the proposed algorithm runs in real-time. Our implementation running on an ATI Radeon 9800 graphics card achieves up to 289 million disparity evaluations per second including all the overhead to download images and read-back the disparity map, which is several times faster than commercially available CPU-based implementations.
机译:本文详细介绍了完全在图形处理单元(GPU)上运行的基于实时相关性的立体声算法。这很重要,因为它可以让主处理器腾出时间来处理其他任务,包括对立体声结果进行高级解释。我们首先介绍一种双视图立体声算法,该算法包括一些高级功能,例如自适应窗口和交叉检查。然后,我们使用平面扫描方法扩展它,以允许多个帧而无需校正。通过利用最新GPU的高级功能,该算法可以实时运行。我们在ATI Radeon 9800显卡上运行的实现每秒可完成高达2.89亿个视差评估,其中包括下载图像和读回视差图的所有开销,这比市售的基于CPU的实现快几倍。

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