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Bayesian estimation of discrete games of complete information

机译:完整信息离散博弈的贝叶斯估计

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摘要

Estimation of discrete games of complete information, which have been applied to a variety of contexts such as market entry, technology adoption and peer effects, is challenging due to the presence of multiple equilibria. In this paper, we take a Bayesian MCMC approach to this problem, specifying a prior over multiple equilibrium selection mechanisms reflecting the analysts uncertainty over them. We develop a sampler, using the reversible jump algorithm to generate draws from the posterior distribution of parameters across these equilibrium selection rules. The algorithm is flexible in that it can be used both in situations where the equilibrium selection rule is identified and when it is not, and accommodates heterogeneity in equilibrium selection. We explore the methodology using both simulated data and two empirical applications, one in the context of joint consumption, using a dataset of casino visit decisions by married couples, and the second in the context of market entry by competing chains in the retail stationery market. We demonstrate the importance of accounting for multiple equilibrium selection rules in these applications and show that taking an empirical approach to the issue, such as the one we have demonstrated, can be useful.
机译:由于存在多个均衡,因此已将完整信息的离散博弈估计应用于各种情况,例如市场进入,技术采用和同伴效应,这具有挑战性。在本文中,我们采用贝叶斯(Bayesian)MCMC方法来解决此问题,并指定了先验的多个均衡选择机制,反映了分析师对其的不确定性。我们开发了一个采样器,使用可逆跳转算法从这些均衡选择规则中参数的后验分布中生成绘图。该算法具有灵活性,因为它既可以在确定平衡选择规则的情况下使用,也可以在没有确定平衡选择规则的情况下使用,并且可以在平衡选择中适应异构性。我们使用模拟数据和两个经验应用来探索该方法,一种是在共同消费的背景下,使用已婚夫妇的赌场访问决定数据集,第二种是在零售文具市场上的竞争链条进入市场的背景下。我们证明了在这些应用程序中考虑多个均衡选择规则的重要性,并表明采用经验方法来解决问题(例如我们已经证明的方法)可能是有用的。

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