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A social procedural approach to the Pareto optimization problematique: Part II. Institutionalized procedures and their limitations

机译:解决帕累托优化问题的社会程序方法:第二部分。制度化程序及其局限性

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In the previous article (Part I) we briefly introduced the Pareto problematique, selective criticism of it, and Generalized Game Theory’s (GGT) approach to the Pareto optimization problematique. GGT stresses the embeddedness and multilevel character of social games; its application to optimization problems leads to a conceptualization of two-phase societal procedures to achieve agreements for change—or, conversely, maintaining—states of the world. In this part two general types of games are distinguished analytically in the 2-phase process: on the one hand, elementary strategic games take place among agents in the first phase in diverse social settings, and, on the other hand, regulative conflict resolution or collective improvement games are organized as procedures in the second phase. Many elementary strategic games end in stalemates, difficult-to-resolve conflicts, and non-optimal outcomes such as occur in collective action or prisoner dilemma type games. This type of situation is the point of departure for the activation of a meta-game regulatory procedure for resolving stalemates, conflicts, and non-optimal states in order to accomplish societal improvements and efficiencies. In a word, the paper identifies and models institutionalized regulatory mechanisms that resolve conflicts, inefficient or non-optimal states, and disequilibria; and lead thereby to solution or resolution of Pareto optimization problems in the face of general non-unanimity or conflict about the outcomes. In addition, the article present more detailed models of the adjudication, negotiation, and democratic procedures introduced in the previous article and discusses their legitimacy bases, the limits of such societal procedures, and the accomplishment of societal efficiencies through the procedures.
机译:在上一篇文章(第一部分)中,我们简要介绍了帕累托问题,对它的选择性批评以及广义博弈论(GGT)解决帕累托优化问题的方法。 GGT强调社交游戏的嵌入性和多层次性;将其应用于最优化问题导致了对两阶段社会程序的概念化,以达成改变或维持世界状态的协议。在这一部分中,在两个阶段的过程中,分析了两种一般类型的博弈:一方面,在不同社会环境中,第一阶段的主体之间发生基本的战略博弈;另一方面,规则性冲突解决或在第二阶段,将集体改进游戏作为程序进行组织。许多基本战略游戏都陷入僵局,难以解决的冲突以及非最佳结果,例如发生在集体行动或囚徒困境类游戏中。这种情况是激活元游戏监管程序以解决僵局,冲突和非最佳状态的出发点,以实现社会进步和效率提高。简而言之,本文确定并建模了解决冲突,低效或非最优状态以及失衡的制度化监管机制。面对普遍的不一致或结果冲突,从而解决或解决了帕累托优化问题。此外,本文还介绍了前一篇文章中介绍的审判,谈判和民主程序的更详细模型,并讨论了它们的合法性基础,此类社会程序的局限性以及通过这些程序实现的社会效率。

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