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Detailed 3D Human Body Reconstruction From a Single Image Based on Mesh Deformation

机译:基于网格变形的唯一图像的详细的3D人体重建

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摘要

In the research fields of 3D animation, virtual reality, etc., it is a very important task to reconstruct a 3D human body model with the surface textures. However, due to factors such as diversities of human body poses, uncertainty of depth, and a wide range of viewpoints, the reconstruction of the 3D human body from a single image is an enormous challenge. To solve the aforementioned challenge, this paper proposes a novel architecture to reconstruct the 3D human mesh with great surface details. The key point of the proposed architecture is to combine the topology of the SMPL (Skinned Multi-Person Linear) template mesh and the flexible mesh deformation. Firstly, the typical 2D CNN architecture, ResNet-50, extracts the perceptual features from the input image. The image features are fused into the 3D space via perceptual feature transformation. Our approach does not rely on the parameter space, although the mesh topology of the SMPL is preserved. The approach fully exploits the ability of the SMPL to represent various human body shapes, while avoiding the problem of the spatial loss caused by the parametric method. Secondly, to recover more details of the human body, a graph-based convolutional network is adopted to deform the 3D human body mesh. The network allows starting with fewer vertices and distributing vertex features to the representative positions in a coarse-to-fine manner, which fully utilizes the mesh topology. Experiments demonstrate that our approach can generate 3D human body mesh with great details qualitatively. Compared with the state-of-the-art methods, our approach also achieves better accuracy quantitatively.
机译:在3D动画,虚拟现实等的研究领域中,重建与表面纹理的3D人体模型是一个非常重要的任务。然而,由于人体多样化的因素姿势,深度不确定性以及广泛的观点,从单个形象的三维人体的重建是一个巨大的挑战。为了解决上述挑战,本文提出了一种重建具有伟大表面细节的3D人网格的新架构。所提出的架构的关键点是将SMPL(皮肤多人线性)模板网格和柔性网格变形的拓扑结合起来。首先,典型的2D CNN架构Reset-50从输入图像中提取感知特征。图像特征通过感知特征转换融合到3D空间中。我们的方法不依赖于参数空间,尽管SMPL的网状拓扑保留。该方法充分利用SMPL代表各种人体形状的能力,同时避免了由参数法引起的空间损失的问题。其次,为了恢复人体的更多细节,采用基于图形的卷积网络来使3D人体网格变形。该网络允许以较少的顶点和将顶点特征分配给代表位置,以粗为精细的方式,它充分利用网格拓扑。实验表明,我们的方法可以在定性地产生具有卓越细节的3D人体网。与最先进的方法相比,我们的方法也定量地实现了更好的准确性。

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