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Offloading Edge Vehicular Services in Realistic Urban Environments

机译:在现实城市环境中卸载边缘车辆服务

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摘要

The imminent deployment of 5G and the rapid development of multi-access edge computing standards are demanding advances in terms of vehicular low latency offloading design and modelling proposals. In this paper we describe the functionalities of a high-level multi-access edge computing orchestrator that arranges location based vehicular edge services by the means of hierarchical dynamic resource management. In this way low latency responses can be guaranteed due to the geo-aware and energy efficient service allocation and dynamic migration. The first steps towards the definition of a vehicle to infrastructure communication specification are also provided. We study the efficiency of our proposal applied to an infotainment case study deployed in the city centre of Alicante, Spain. The simulation results obtained show that latencies perceived by vehicles generally range from optimal to first order sub-optimal scales all over the coverage area and that the presented offloading solution energetically scales with the number of hosts at the edge.
机译:迫在眉睫的5G和多址边缘计算标准的快速发展在车辆低延迟卸载设计和建模提案方面要求苛刻。在本文中,我们描述了通过分层动态资源管理的方法来安排基于位置的车辆边缘服务的高级多访问边缘计算协调器的功能。通过这种方式,由于地理感知和节能服务分配和动态迁移,可以保证低延迟响应。还提供了朝向基础设施通信规范定义的第一步。我们研究我们的提案效率适用于西班牙阿利坎特市中心部署的信息娱乐案例研究。获得的仿真结果表明,车辆感知的延迟通常从最佳到覆盖区域上的最佳阶段,并且呈现的卸载解决方案在边缘处的主机的数量大致缩放。

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