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Using participant-created comics as a research method

机译:使用参与者创作的漫画作为研究方法

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Purpose - The purpose of this paper is to explore the potential of participant-created comics as a research method through a project to investigate the life stories of British-Bangladeshi women. Design/methodology/approach - The author worked with a group of ten women through a series of workshops exploring their personal and community histories. Each of the women produced a digital comic that represented her story using text in any languages, photographs and drawings. Findings - The experiences of the Graphic Lives project suggest there is considerable unexplored potential for the use of comics creation as a research method when working with community groups that may be considered "hard-to-reach". A crucial difference between the comics created for the Graphic Lives project when compared to many other visual methods is that they do not seek or attempt to represent a verifiable truth. The project acknowledged and accepted the presence of fictional elements of autobiography and the difficulty in drawing boundaries between fiction and non-fiction. Indeed, this was seen as a strength of the stories as the use of imaginary elements offered participants a way to express emotional truths that they may otherwise have found difficult to convey. Research limitations/implications - Whilst interviewing participants could be one way to analyse participant-created comics in certain circumstances, this should not simply be the default. In the Graphic Lives project, it was important to accept that participants had already voiced their story in a certain way - using words and images - during the creative process. The project needed to accept and respect their voices as they had chosen to present them and not expect the participants to transform this into something that was more aligned with what the researcher might want to hear. A limitation of this method is the time and resourcing required to undertake such a programme of in-depth work, in addition to the need for close collaboration with community partners. Practical implications - The paper questions the appropriateness of research interviews when working with many "marginalised" groups. It suggests that alternative methods, such as the comics creation method described, may be a more effective way to engage "hard-to-reach" groups in research. Social implications - This research has implications for the involvement of groups who, for a variety of reasons, are often excluded from research. It outlines a method that may be more socially acceptable than more established methods such as interviewing for some groups. Originality/value - To date, exploration of the potential of comics as method of participatory knowledge construction has been limited. In addition, the use of comics to engage communities in research, especially adult groups who may be more reluctant to participate via traditional research methods, has received relatively little attention. This paper addresses these issues through a discussion of the use of comics creation as the research method adopted in a project working with a group of British-Bangladeshi women in the UK.
机译:目的-本文的目的是通过一个调查英国孟加拉妇女的生活故事的项目,探索参与者创作漫画作为研究方法的潜力。设计/方法论/方法-作者通过一系列研讨会探讨了她们的个人和社区历史,与十名妇女组成小组。每个女人都制作了数字漫画,用任何语言的文字,照片和图画代表她的故事。调查结果-Graphic Lives项目的经验表明,与社区团体合作时,将漫画创作作为一种研究方法有很大的未开发潜力,这些团体可能被视为“难以接触”。与许多其他视觉方法相比,为Graphic Lives项目创建的漫画之间的关键区别在于它们不寻求或试图代表可验证的真相。该项目承认并接受了自传的小说元素的存在以及在小说和非小说之间划清界限的困难。确实,这被视为故事的优势,因为使用虚构的元素为参与者提供了表达情感真相的方法,而这些情感真相在其他情况下可能很难传达。研究局限性/含义-尽管在某些情况下采访参与者可能是分析参与者创作的漫画的一种方法,但这不应该仅仅是默认值。在Graphic Lives项目中,重要的是要接受参与者在创作过程中已经以某种方式(使用文字和图像)表达了他们的故事。该项目需要接受并尊重他们的声音,就像他们选择表达自己的声音一样,不要期望参与者将其转变为与研究人员可能希望听到的声音更加一致的声音。这种方法的局限性在于,除了需要与社区合作伙伴密切合作之外,开展这种深入工作计划还需要时间和资源。实际意义-与许多“边缘化”小组一起工作时,本文质疑研究访谈的适当性。它表明,替代方法,例如描述的漫画创作方法,可能是使“难以接触”的团体参与研究的更有效方法。社会影响-这项研究对由于各种原因常常被排除在研究之外的群体的参与产生了影响。它概述了一种方法,该方法比某些小组的面试等更成熟的方法更能为社会所接受。原创性/价值-迄今为止,对漫画作为参与性知识建构方法的潜力的探索受到限制。此外,使用漫画来吸引社区参与研究,尤其是成年人群体,他们可能更不愿意通过传统的研究方法参与研究,因此受到的关注相对较少。本文通过讨论将漫画创作作为与英国一群孟加拉籍孟加拉妇女合作的项目中采用的研究方法,来解决这些问题。

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