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Ultrareliable and Low-Latency Communication Techniques for Tactile Internet Services

机译:触觉互联网服务的超可靠和低延迟通信技术

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摘要

This paper presents novel ultrareliable and low-latency communication (URLLC) techniques for URLLC services, such as Tactile Internet services. Among typical use cases of URLLC services are teleoperation, immersive virtual reality, cooperative automated driving, and so on. In such URLLC services, new kinds of traffic such as haptic information including kinesthetic information and tactile information need to be delivered in addition to high-quality video and audio traffic in traditional multimedia services. Furthermore, such a variety of traffic has various characteristics in terms of packet sizes and data rates with a variety of requirements of latency and reliability. Furthermore, some traffic may occur in a sporadic manner but requires reliable delivery of packets of medium to large sizes within a low latency, which is not supported by current state-of-the-art wireless communication systems and is very challenging for future wireless communication systems. Thus, to meet such a variety of tight traffic requirements in a wireless communication system, novel technologies from the physical layer to the network layer need to be devised. In this paper, some novel physical layer technologies such as waveform multiplexing, multiple-access scheme, channel code design, synchronization, and full-duplex transmission for spectrally efficient URLLC are introduced. In addition, a novel performance evaluation approach, which combines a ray-tracing tool and system-level simulation, is suggested for evaluating the performance of the proposed schemes. Simulation results show the feasibility of the proposed schemes providing realistic URLLC services in realistic geographical environments, which encourages further efforts to substantiate the proposed work.
机译:本文介绍了用于URLLC服务(如触觉Internet服务)的新型超可靠和低延迟通信(URLLC)技术。 URLLC服务的典型用例包括远程操作,沉浸式虚拟现实,协作式自动驾驶等。在这样的URLLC服务中,除了传统多媒体服务中的高质量视频和音频业务之外,还需要传送新类型的业务,例如包括动觉信息和触觉信息的触觉信息。此外,这样的各种业务在分组大小和数据速率方面具有各种特性,并且对等待时间和可靠性有各种要求。此外,一些业务可能以零星的方式发生,但是需要在低等待时间之内可靠地传送中等大小到大尺寸的数据包,当前最新的无线通信系统不支持这种传输,并且对于未来的无线通信来说是非常具有挑战性的系统。因此,为了满足无线通信系统中的各种紧迫的业务需求,需要设计从物理层到网络层的新颖技术。在本文中,介绍了一些新颖的物理层技术,例如波形复用,多址方案,信道代码设计,同步和用于频谱有效的URLLC的全双工传输。此外,提出了一种新颖的性能评估方法,该方法将光线跟踪工具和系统级仿真相结合,用于评估所提出方案的性能。仿真结果表明,所提出的方案在现实的地理环境中提供现实的URLLC服务的可行性,这鼓励了进一步努力来证实所提出的工作。

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