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Evoking Affordances in Virtual Environments via Sensory-Stimuli Substitution

机译:通过感官刺激替代在虚拟环境中引起负担

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摘要

Artifacts in an environment afford to their observers utility and function directly through specific object characteristics (e.g., mediums, surfaces, substances). Virtual environments (VEs) similarly seek to afford specific utility to their users, whether it is for training, education, or entertainment, thus it seems natural to consider basing VE designs on affordances. Such affordance-based design should yield significant benefits by providing designs that behave in more understandable and intuitive manners. These designs should be easier to learn, adapt better to user tasks, and frustrate users less by allowing use of the same skills acquired via real-world interactions. In order to realize affordance-based VE designs, the types of appropriate affordances and means of realizing these affordances must be identified. Currently, however, affordances lack a theoretical and operational basis for such application. The present paper suggests functions that affordances should support and provides a conceptual model for realizing affordances based on sensory-stimuli-substitution schemes.
机译:环境中的伪像为其观察者提供了实用性,并通过特定的对象特征(例如,介质,表面,物质)直接发挥作用。虚拟环境(VE)相似地试图为用户提供特定的实用程序,无论是用于培训,教育还是娱乐,因此考虑将VE设计基于收费机制似乎是自然的。通过提供以更易懂和直观的方式运行的设计,这种基于可负担性的设计应产生显着的收益。通过允许使用通过实际交互获得的相同技能,这些设计应该更易于学习,更好地适应用户任务,并减少用户的挫败感。为了实现基于收费的VE设计,必须确定适当的收费类型和实现这些收费的方式。但是,目前,津贴没有为这种应用提供理论和操作基础。本文提出了功能应该支持的功能,并提供了一种基于感官刺激替代方案来实现功能的概念模型。

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