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首页> 外文期刊>IEEE transactions on visualization and computer graphics >Interpersonal Affordances and Social Dynamics in Collaborative Immersive Virtual Environments: Passing Together Through Apertures
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Interpersonal Affordances and Social Dynamics in Collaborative Immersive Virtual Environments: Passing Together Through Apertures

机译:协作沉浸式虚拟环境中的人际交往和社会动态:通过光圈一起传递

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An essential question in understanding how to develop and build collaborative immersive virtual environments (IVES) is recognizing how people perform actions together. Many actions in the real world require that people act without prior planning, and these actions are executed quite successfully. In this paper, we study the common action of two people passing through an aperture together in both the real world (Experiment 1) and in a distributed, collaborative IVE (Experiment 2). The aperture's width is varied from too narrow to be passable to so wide as to be easily passable by both participants together simultaneously. We do this in the real world for all possible gender-based pairings. In virtual reality, however. there is potential for the gender of the participant and the gender of the self-avatar to be different. We also investigate the joint action for all possible gender-based pairings in the distributed IVE. Results indicated that, in the real world, social dynamics between gendered pairings emerged; male-male pairings refused to concede to one another until absolutely necessary while other pairings did not. Male-female pairings were most likely to provide ample space to one another during passage. These behaviors seemed not to appear in the IVE, and avatar gender across all pairings generated no significant behavioral differences. In addition, participants tended to require wider gaps to allow for passage in the IVE. These findings establish base knowledge of social dynamics and affordance behaviors within multi-user IVES.
机译:了解如何开发和构建协作式沉浸式虚拟环境(IVES)的一个基本问题是认识到人们如何共同执行动作。现实世界中的许多动作要求人们在没有事先计划的情况下采取行动,并且这些动作执行得非常成功。在本文中,我们研究了两个人在现实世界(实验1)和分布式协作式IVE(实验2)中一起穿过一个孔的共同动作。孔的宽度从太窄以至于不能通过都变大以至于两个参与者同时可以容易地通过。我们会在现实世界中针对所有可能的基于性别的配对进行此操作。但是在虚拟现实中。参与者的性别和自我头像的性别可能会有所不同。我们还将调查分布式IVE中所有可能的基于性别的配对的联合行动。结果表明,在现实世界中,性别配对之间出现了社会动态。雄对配对拒绝彼此承认,直到绝对必要,而其他配对则没有。雌雄配对最有可能在通过过程中彼此提供足够的空间。这些行为似乎未在IVE中出现,并且所有配对中的化身性别均未产生明显的行为差异。此外,参与者倾向于要求更大的差距以允许通过IVE。这些发现建立了多用户IVES中的社会动态和负担行为的基础知识。

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