...
首页> 外文期刊>Presence >Automating the display of third person/stealth views of virtual environments
【24h】

Automating the display of third person/stealth views of virtual environments

机译:自动显示虚拟环境的第三人称/隐形视图

获取原文
获取原文并翻译 | 示例

摘要

In order to gain a greater insight into the relationships that exist between entities in three-dimensional (3D) datasets, the scientific, engineering, and arts communities are increasingly using interactive visualization and virtual reality (VR) techniques. They have realized that inter-actively visualizing 3D datasets from different viewpoints makes it possible to achieve a better understanding of the underlying dataset structure. Viewpoints can be either static or dynamic as in an interactive fly-through. However, unskilled users often select flight paths (or viewing situations) that cause nauseous effects that detrimentally distract the user from the task at hand. Interactions between multiple users or virtual agents in a virtual environment present further challenges because it is necessary for the user to monitor multiple activities concurrently. If the user has to make decisions based on what is taking place in a complex virtual environment, then it is very important that correct and appropriate viewpoints are maintained. For example, flight simulator debriefing tools require first and third person viewing so that the actions that have taken place can be understood. In these situations there is a need to select multiple viewpoints for each participant. Consequently (because of the high cognitive load), maintaining control over a number of different viewpoints is very challenging. Within this paper the authors describe the real-time automatic display controller they have developed for third person/stealth views of a multi-participant virtual environment-where it is important for users to gain a global and localized understanding of the tasks being performed. They discuss important cinematic conventions and how these are set in the context of characterizing a 3D communication medium, as well as determining their role for optimal viewing parameters. The real time automatic display controller is of particular benefit to applications such as scientific visualization, flight simulation, engineering/architectural modeling, scene of accident reconstruction/analysis, and other complex human-system behavior analysis applications.
机译:为了更深入地了解三维(3D)数据集中的实体之间存在的关系,科学,工程和艺术界越来越多地使用交互式可视化和虚拟现实(VR)技术。他们已经意识到,从不同的角度交互式地可视化3D数据集可以更好地理解基础数据集结构。视点可以是静态的,也可以是动态的,例如在交互式导航中。但是,不熟练的用户通常会选择飞行路线(或观看情况),这些飞行路线会导致令人讨厌的影响,从而使用户无法进行当前的工作。在虚拟环境中,多个用户或虚拟代理之间的交互带来了进一步的挑战,因为用户必须同时监视多个活动。如果用户必须根据复杂的虚拟环境中发生的事情做出决定,那么保持正确和适当的观点就非常重要。例如,飞行模拟器汇报工具需要第一人称和第三人称视角,以便可以理解已经发生的动作。在这些情况下,需要为每个参与者选择多个观点。因此(由于较高的认知负担),维持对许多不同观点的控制是非常具有挑战性的。在本文中,作者描述了他们为多参与者虚拟环境的第三人称/隐形视图开发的实时自动显示控制器,对于用户来说,获得对正在执行的任务的全局和局部理解非常重要。他们讨论了重要的电影惯例,以及在表征3D通信媒体的背景下如何设置这些惯例,以及确定它们对于最佳观看参数的作用。实时自动显示控制器对诸如科学可视化,飞行模拟,工程/建筑模型,事故现场重建/分析的场景以及其他复杂的人机行为分析应用程序的应用特别有用。

著录项

相似文献

  • 外文文献
  • 中文文献
  • 专利
获取原文

客服邮箱:kefu@zhangqiaokeyan.com

京公网安备:11010802029741号 ICP备案号:京ICP备15016152号-6 六维联合信息科技 (北京) 有限公司©版权所有
  • 客服微信

  • 服务号